Recent content by ahofer

  1. A

    What products you'd like to see WiiM produce?

    dynamic loudness isn't so tough. You could also just create an adjustable loudness contour with a slider in the app. If the EQ is there, the possibility is there. Tough part is, perhaps, that the stream may have to be interrupted to implement the new contour.
  2. A

    What products you'd like to see WiiM produce?

    Dynamic Loudness, similar to the feature in RME DACs, essentially variable Fletcher-Munson compensation EQ curves associated with different output levels (with a floor setting by the user)
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