Recent content by ehowarth

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    Is no XLR out on ultra a dealbreaker for using amps with xlr in option?

    The offending device was plugged into a separate outlet than the Ultra and amplifier. It used the same outlet as the TV itself and an Xbox and AppleTV that were also connected to the TV. I learned that that other outlet was from another circuit on the same leg as the amplifier outlet. No...
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    Is no XLR out on ultra a dealbreaker for using amps with xlr in option?

    Lack of balanced outs was not a dealbreaker for me. I bought the Ultra and love its feature set. However, I discovered that I do need balanced outs. I heard an annoying ground loop while playing Roon. It came from one of the HDMI inputs to the TV and on through the Ultra ARC input. In the short...
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    “Loudness” option - equal loudness curves based EQ for low level listening.

    You measure SPL at your listening position. This correlates WiiM volume setting to actual output via your amplifier and speakers. WiiM would then treat 70 dB as the zero on this curve:
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    WiiM Amp

    Is the HDMI connection an eARC input?
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    What products you'd like to see WiiM produce?

    HDMI eARC to connect a TV and use its remote to control volume...along with faster auto sensing of a switch from network and to physical input
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    Support for plex

    Plex caused a data breach at LastPass: https://arstechnica.com/information-technology/2023/02/lastpass-hackers-infected-employees-home-computer-and-stole-corporate-vault/
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    Loudness EQ based on volume setting

    Sometimes people want to listen at low volumes but still have it sound similar to listening at normal volume. Unfortunately our ears cannot hear bass and treble as well as midrange at these lower volumes: Equal-loudness contour - Wikipedia. RME solved this problem with a "loudness" feature...
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    Convolver for Digital Room Correction and EQ fir filters.

    One option is to leverage the open source implementations used in Safari and Chrome browsers. They, and other modern web browsers, implement this specification: Web Audio API. The C++ source code shows that they both use the same fast, zero-latency algorithm based on partitioning and FFT.
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