Agree that this is a UX oversight. Amps & receivers have physical controls for quickly changing inputs. The WiiM Amp only has one physical control of course (the play/volume knob), however it has some unmapped control patterns that could be mapped to this table-stakes functionality:
- double tap...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.