2 Step Volume staged EQ

Jay x

Member
Joined
Mar 23, 2024
Messages
47
Don't know how best to succinctly present the concept.

Basically the ability to set 2 different EQ dependant on the volume percentage.

An automated 'loudness' setting.

My issue is that I have 2 EQ settings in general... One for the majority of my listening. But late at night I use another as a loudness compensation as I drop the volume.

It would be sublime if that 'loudness' EQ would automatically select itself at a preset volume %

But rather than call it a loudness setting. Just allow us to allocate 2 different stored EQ settings with a % slider to set the level we want to change between the two.

PS... I always boost the Sub when watching films 😉 be nice for WiiM Amp to do that for me 🤗

Thanks
JJ
Scotland
 
Upvote 0
I submitted a ticket (#504644). I requested a feature to set different per-equalization gain per EQ profile. The ticket was closed about a week ago. WiiM support acknowledged the request and said they will consider for future implementation.
 
Don't know how best to succinctly present the concept.

Basically the ability to set 2 different EQ dependant on the volume percentage.

An automated 'loudness' setting.

My issue is that I have 2 EQ settings in general... One for the majority of my listening. But late at night I use another as a loudness compensation as I drop the volume.

It would be sublime if that 'loudness' EQ would automatically select itself at a preset volume %

But rather than call it a loudness setting. Just allow us to allocate 2 different stored EQ settings with a % slider to set the level we want to change between the two.

PS... I always boost the Sub when watching films 😉 be nice for WiiM Amp to do that for me 🤗

Thanks
JJ
Scotland
Prior to RC, I was asking if they would implement loudness but instead they implemented loudness via graphic eq. With RC now implemented, I don’t think need I loudness. RC made my system sound not just good but outstanding. It correct peak and dips in my room response. RC and balanced control are the best features that I like the best.
 
I submitted a ticket (#504644). I requested a feature to set different per-equalization gain per EQ profile. The ticket was closed about a week ago. WiiM support acknowledged the request and said they will consider for future implementation.
If there’s big demand on such feature, wiim will give it a priority.
 
Even with a perfect RC implementation late night low volume listening always benefits from a bass heavy and low mid boosted curve. Or even when music is set low during conversation. Lowering volume so often results in a loss in sonic 'girth' ...
Maybe a global algorithmic automated loudness booster that could be applied under a certain user set % level regardless of user preset or RC active.
 
Even with a perfect RC implementation late night low volume listening always benefits from a bass heavy and low mid boosted curve. Or even when music is set low during conversation. Lowering volume so often results in a loss in sonic 'girth' ...
Maybe a global algorithmic automated loudness booster that could be applied under a certain user set % level regardless of user preset or RC active.
Back in days when I had Yamaha amp which they incorporate variable loudness control instead a switch on and off. Tonal balance was equally same on all volume setting. The on and off loudness switch was disaster in my opinion.
 
Back in days when I had Yamaha amp which they incorporate variable loudness control instead a switch on and off. Tonal balance was equally same on all volume setting. The on and off loudness switch was disaster in my opinion.
Yup... A switch to initiate a WiiM loudness competition curve below a set user level regardless of EQ active ... Brilliant ! ....want
 
Yup... A switch to initiate a WiiM loudness competition curve below a set user level regardless of EQ active ... Brilliant ! ....want
I request this feature before and the answer I got will consider future consideration. Maybe there is not so much in demand on this feature like what the balanced and rc.
 
I request this feature before and the answer I got will consider future consideration. Maybe there is not so much in demand on this feature like what the balanced and rc.

I request this feature before and the answer I got will consider future consideration. Maybe there is not so much in demand on this feature like what the balanced and rc.
RC was a big one and much appreciated.

I guess it's a balance for the developers between demand, complexity of implementation, UI/User feature confusion and ultimately the hardware resources.

My guess is if we present a unique and fresh UI implementation of the variable loudness concept which as far as I'm aware is *only now feasible through software* it stands a better chance of acute consideration.

*For the user to set a volume level where the additional boost curve kicks in and maybe also a additional slider to increase or reduce intensity.
 
I would strongly support this!
EQ/PEQ dependent.
Could be next level “loudness” button, but not crude, but intelligent!
If possible, more steps, maybe dependent on the volume setting in WIIM (percent steps)
 
we used to see variable loudness (like on Yamaha amps)
but there too there will be a need for auto-gain...
 
"physio" filters for low level listening etc have been around for decades
we disappeared with all the analog EQ approaches...the devil of the audiophile of the 90s 2000s...
muting 20 or 30db our "wiim remote control" phones-tablets would be really well seen
 
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