cherroip
Member
I'm writing a simple Microsoft Store Wiim Remote control app using the http API and I noticed how reactive is the android (and iphone?) app is.
Do anybody know how they achieve that?
Is it possible that the WiiM device send (undocumented?) UDP packets over the network connection for feedback?
UDP (User Datagram Protocol) is a lightweight protocol commonly used for low-latency, real-time data transmission over a network but I didn't find any information about it.
Their Windows (beta) application isn't aware of any device event so whatever they are using is specifically implemented only on mobile devices (so far?)
Do anybody know how they achieve that?
Is it possible that the WiiM device send (undocumented?) UDP packets over the network connection for feedback?
UDP (User Datagram Protocol) is a lightweight protocol commonly used for low-latency, real-time data transmission over a network but I didn't find any information about it.
Their Windows (beta) application isn't aware of any device event so whatever they are using is specifically implemented only on mobile devices (so far?)