makeplants
New member
- Joined
- Feb 27, 2025
- Messages
- 2
I'm building a simple RPi powered LED display that displays the album art of the currently playing song. I've found that when I query the WiiM API more frequently than every ~5 seconds, the WiiM hangs itself up. I'm not able to access it in the app and have to unplug/plug it back in to restart (which fixes things). Although a 5 second polling rate is workable, it causes a noticeable delay between when the song changes and when the album art is updated.
Also, if I'd like to add extra info to the display (i.e. position in the song) I'd want to ping the API at least once a second.
This only happens when the API has been queried at a higher rate for more than 30 minutes - if I'm not querying the API the WiiM runs great!
Do folks know if this is an inherent limitation of the WiiM Mini/API, or if there could be something else going on?
Also, if I'd like to add extra info to the display (i.e. position in the song) I'd want to ping the API at least once a second.
This only happens when the API has been queried at a higher rate for more than 30 minutes - if I'm not querying the API the WiiM runs great!
Do folks know if this is an inherent limitation of the WiiM Mini/API, or if there could be something else going on?