I suggest you focus less on the room size (to a degree) and more on speaker efficiency (SPL dB/W at 1m). Also note that doubling power only gives an extra 3dB of headroom...
As I said… DLNA server connected to WiiM Pro playing an album with 10 tracks. Plays 2 and stops. Same server connected to WiiM Ultra plays continuously full album.
I know it is not in the WiiM Pro thread, but a related problem. Do you know that the control software is mostly common to all units? And no… not the specific DLNA server issue, as that connects without a problem to WiiM Ultra. Of course I use the WHA, but the DLNA list interruption is not its...
I will not dwell into the reasons for high power rates but note:
Even if the unit draws 5W idling… that is 0.005kWh power consumption per hour.
If C is the local cost of the kWh - the unit’s energy cost is 0.005xC. In an area where C os $0.5 that cost is $0.0025/hour.
This is proof that screens can interfere with the audio pipeline. Even when optimized (i.e., fixing/mitigating this latest glitch) extra drivers and processing create EMI. A screen-less top tier streamer is missing in the WiiM product line
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