@TreatEachOtherRight have you seen: https://www.ulanzi.com/products/ulanzi-pixel-smart-clock-2882?srsltid=AfmBOoqpSITUZs3AQrFChfz7Ht6U8Y-Nr8z94ktvGHzpdMV_9SeHQ17t
I have a sorta cumbersome setup with FLIRC USB + Raspberry Pi + short python script to send http requests to WiiM Pro Plus. it does the job tho. The advantage is I can use the Apple TV remote even when the TV is off. Pls DM me if you're interested. I can share the script
you’re not wrong @pvdputte but here we are dealing with one server and a couple of clients in the same network situation. the overhead will be negligible
it would be a hell of lot easier if wiim supported mqtt. Then you’d be able to route everything through the Home Assistant without messing with python. instead WiiM team decided to implement proprietary Control4 😭
theoretically it might be a way to use the “standby” status of wiim, just the way 12v trigger works.
There is nothing wrong pulling api 24/7.. push notifications, MQTT and a bunch of other protocols essentially work this way - constantly checking server if there is new data. i pull my wiim api...
it’s not super complicated thing to do. You gonna need a “server” raspberry pi for example and a simple python/shell script that pulls both API’s.
Speaking of the script, I think Chat GPT is able to come up with something half-decent.
I run something similar “connecting” my WiiM pro plus...
Apple TV OS does resampling to 24bit/48kHz. Some believe the resampling (especially when the original frequency is not 48 or a multiple of 48) degrades the sound quality.
There is a detailed post with measurements on ASR where author in fact found some resampling artifacts but levels were way...
“native support” basically means wiim directly calls the streaming service api. that’s all really. there’s a number of workarounds. if you’d like to play apple music lossless the only option comes into my mind is to use wired connection (digital or analog) between an apple device and wiim
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