CursedToast
Member
- Joined
- Jul 27, 2023
- Messages
- 8
I plan to build a desktop player for the WiiM as a side project. Let's say I have a queue in my app, and I want to make sure the WiiM is playing everything gapless (similar to how the WiiM Home app handles it). I'm guessing my queue would essentially need to be a m3u file that's streamed to the device with
My original thought was to handle the queue myself via my application and when one song finishes, send the next song to the WiiM with
Is there any other developers or someone from the @WiiM Team that can confirm, please? Or should I be streaming via upnp to achieve this? Thanks!
Or... should I just use upnp/dlna? What does the WiiM Home app use?
setPlayerCmd=playlist:url
?My original thought was to handle the queue myself via my application and when one song finishes, send the next song to the WiiM with
setPlayerCmd=play:url
-- but I'm guessing that won't work well for gapless.Is there any other developers or someone from the @WiiM Team that can confirm, please? Or should I be streaming via upnp to achieve this? Thanks!
Or... should I just use upnp/dlna? What does the WiiM Home app use?
Last edited: