Have we reached Peak WiiM?

Hiphiman

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Jan 8, 2023
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I remember the heady days of iPhone 3S, 4 and 5 where extremely useful hardware and software innovations made many eagerly wait on every new release (like multi-tasking, Exchange Mail, iMessage). Since then, that sort of enthusiasm has waned as development has plateaued. It just crossed my mind that WiiM may have got there already.
Of course, even if true, it could be regarded as a compliment towards WiiM that they have managed to do most things people will actually ever need from their devices. And, after all, Apple are still doing more-than-okay a decade or so later.
It’s just that, like Apple reveals these days, I wonder if the buzz around this welcome newcomer has peaked, for now at least.
 
We are just entering the wireless speakers, external display, etc.
I would say we have a few years left at least.
 
I remember the heady days of iPhone 3S, 4 and 5 where extremely useful hardware and software innovations made many eagerly wait on every new release (like multi-tasking, Exchange Mail, iMessage). Since then, that sort of enthusiasm has waned as development has plateaued. It just crossed my mind that WiiM may have got there already.
Of course, even if true, it could be regarded as a compliment towards WiiM that they have managed to do most things people will actually ever need from their devices. And, after all, Apple are still doing more-than-okay a decade or so later.
It’s just that, like Apple reveals these days, I wonder if the buzz around this welcome newcomer has peaked, for now at least.
Hi Hiphiman, team

Thanks for the thoughtful post—this kind of reflection means a lot to us.

We’ve actually received a huge number of feature requests from our passionate user community, and we’re actively working to bring many of those ideas to life. There’s still so much innovation ahead—both in software and hardware. From smarter automation, enhanced room correction and queue management, to expanded connectivity, our goal is to continuously improve your audio experience, whether you’re using one WiiM device or a full multi-room setup.

We truly believe in building with our users, not just for them. That means keeping things transparent, listening closely, and shipping frequent updates that make a real difference. We’re also committed to supporting a wide range of third-party services and open protocols—no ecosystem lock-in here. You get to choose the tools and platforms that work best for you.

So while we’re grateful to hear that many feel our products already “do most things people will actually ever need,” we’re far from done. Thanks again for being on this journey with us—there’s more to come!
 
Hi Hiphiman, team

Thanks for the thoughtful post—this kind of reflection means a lot to us.

We’ve actually received a huge number of feature requests from our passionate user community, and we’re actively working to bring many of those ideas to life. There’s still so much innovation ahead—both in software and hardware. From smarter automation, enhanced room correction and queue management, to expanded connectivity, our goal is to continuously improve your audio experience, whether you’re using one WiiM device or a full multi-room setup.

We truly believe in building with our users, not just for them. That means keeping things transparent, listening closely, and shipping frequent updates that make a real difference. We’re also committed to supporting a wide range of third-party services and open protocols—no ecosystem lock-in here. You get to choose the tools and platforms that work best for you.

So while we’re grateful to hear that many feel our products already “do most things people will actually ever need,” we’re far from done. Thanks again for being on this journey with us—there’s more to come!
“We’re also committed to supporting a wide range of third-party services and open protocols” - am really pleased to see this! Would love to see some more API documentation, particularly for Wiim’s amplifier products (APIs for subwoofer, levels, and channels).
 
I'm a fan of 70s and 80s rock. So many of those recordings are just bad. You can use room correction. You can use a graphic equalizer. You can upsample. But when you are listening to your music and a bad recording follows a track from another artist that sounded great you instantly know it. Remastering of music is what needs to happen. The Wiim is fine.
 
and we’re actively working to bring many of those ideas to life.
(...)
We truly believe in building with our users, not just for them. That means keeping things transparent, listening closely, and shipping frequent updates that make a real difference.
Even though it has been on the roadmap for months now, many of us are left guessing if the native Plex endpoint support is actually still happening or not.
 
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Even though it has been on the roadmap for months now, many of us are left guessing if the native Plex endpoint support is actually still happening or not.
What are Plex saying as they’re an indispensable partner in this?
 
I'm a fan of 70s and 80s rock. So many of those recordings are just bad. You can use room correction. You can use a graphic equalizer. You can upsample. But when you are listening to your music and a bad recording follows a track from another artist that sounded great you instantly know it. Remastering of music is what needs to happen. The Wiim is fine.
Remastering has destroyed many a good 70s / 80s album due to the loudness war. I wholeheartedly agree that the WiiM RC and PEQ flexibility can reinvigorate poor recordings and the use of presets makes this easier to utilise.
 
Remastering has destroyed many a good 70s / 80s album due to the loudness war. I wholeheartedly agree that the WiiM RC and PEQ flexibility can reinvigorate poor recordings and the use of presets makes this easier to utilise.
There are a lot of old(er) rock albums that always were thin sounding and unexciting to listen to, same with pop and other genres long before there was a loudness war in sight. There were no standards for studio monitoring for many decades so there was no reference as to what something good meant. It did not help offcourse that everything had to be mastered with the limitations of vinyl in sight. Limited dynamic range and narrow bandwidth for example. Today the loudness war is still ongoing and that's a whole subject in itself.
 
I think a "good" example and against popular belief is the Album Aja by Steely Dan. Don't know why this album is always mentioned in so called high-end listening playlists. I think it's very dull, thin and boxy sounding.
 
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