Roon List of Roon-Exclusive Functions for WiiM Pro/Plus/App

s3igell

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Has anyone seen a list of Functions which Roon coopts as "Roon-Exclusive" when playing Wii? Pro/Plus as Roon Endpoints??

I've noted a few:
  • Multi-Room Groups - must use Roon Groups not WiiM Multi-Room
  • Group Synchronization - Roon claims RAAT Implementation (but no further explanation) yet I had to Stop Roon, Remove from Group, and re-test WiiM Auto-Sync, then re-Group and Play - to clear a ~200ms delay between a Roon Group consisting of 2x WiiM Pro Plus
What else changes from WiiM-standard Implementation when used as Roon Endpoints??
 
Without being a Roon user, I would imagine that you forget any constructs that Roon endpoints might have in their ‘native’ environments and surrender them totally to Roon control as RAAT compatible endpoints in terms of grouping, synchronisation etc. After all, you should be able to mix and match Roon Ready devices no mattter what manufacturer they come from, otherwise what’s the point?
 
I'm also trying to figure out how the WiiM sync settings interacts with RAAT streams playing on the device. I thought maybe I needed to have all 5 of my WiiM Pro endpoints sync'd in the WiiM Home app for RAAT to be in sync, but it seems that actually just makes things worse. I've yet to get perfect sync between all my rooms to last for any length of time. Even RAAT seems to drift over time and requires a pause/start to resync, but the WiiM Home app only gets sync between all of them to work if I manually adjust it, but then it doesn't last for more than an hour.

I'm getting pretty frustrated because my entire reason for getting 5x WiiM units was to have Roon play music in all the rooms in sync, which is is mostly doing, except it means I can't use the WiiM home app to every play anything, unless I want to go manually setup sync first. Overall, this is not a tenable solution and I might just give up on WiiM and replace all the end-points with Raspberry Pi units that just listen to a RTSP station running on the local network.
 
Hey! If you're using WiiM Pro/Plus as Roon endpoints, you'll notice changes, like no native Multi-Room WiiM sync support. Roon forces its RAAT groups, which can cause delays. Updating WiiM firmware might help fix some of these issues.

Sometimes manually breaking and re-grouping in Roon fixes sync issues, but yeah, it can be annoying.:)
 
I wonder how many users in the real world actually use all this multiroom stuff 🤔?
I often wonder too, and whether there’s a regional difference given the different styles and size of homes? The requirement for hi res greater than 24/48 for multi room playback sometimes puzzles me too…
 
Even I do only have one room with WiiM devices I do have two of them (Ultra and Pro) linked. The Ultra is the one connected to my active speakers, turntable and CD, while the Pro serves as connection to a tape recorder (Line In and Out) and to a MD (mini disk) recorder (Optical In and Out). Maybe not the usual way to utilize the linking but very practical.
 
I wonder how many users in the real world actually use all this multiroom stuff 🤔?
Well... those who do, count on it a lot! My wife and I are music lovers who often listen to different music at the same time, and live in an apartment, so we're worried about excessive noise for our neighbors. We have 8 different zones, including 2 separate zones with quality speaker setups. So, we'd hate to sacrifice sound quality just b/c we have a group set up. Across the board, we can't wait for hi-res multizone, persistent groups, and better pro/pro+ / subwoofer integration.

On that last point, the current recommended / suggested integration is to add a second WiiM device to the sub(s) and then put them into a group with the main speakers. So, there's a use case for hi-res multiroom, even if you might not need high res LF.

And, there are enough users to convince WiiM to partner with Origin Acoustics to create a Custom Integrator (CI) series.

So... maybe the answer is... "enough"?
 
I wonder how many users in the real world actually use all this multiroom stuff 🤔?
We have a Wiim/Linkplay device in every room. Obviously not every device streaming at once but often 4 at a time, usually while doing house stuff. If I had to pick I would say multiroom is
actually the most essential part of the whole ecosystem for me.
 
Again, multiroom music in sync is the only reason I bought the WiiM units and if they don't deliver on it, then I'll be getting rid of all of them any no longer recommending them to friends or clients. It is also the reason I got Roon because I was under the belief that Roon + WiiM was the closest way to get old school Sonos performance. You know back with Sonos speakers actually worked well and played magically in sync. I should point out that being a DJ that started on vinyl, I'm a lot more adept at noticing things out of sync as well. Typically, I notice around 8ms out of sync is enough for me to notice and at 10ms I'm really bothered by it.
 
Again, multiroom music in sync is the only reason I bought the WiiM units and if they don't deliver on it, then I'll be getting rid of all of them any no longer recommending them to friends or clients. It is also the reason I got Roon because I was under the belief that Roon + WiiM was the closest way to get old school Sonos performance. You know back with Sonos speakers actually worked well and played magically in sync. I should point out that being a DJ that started on vinyl, I'm a lot more adept at noticing things out of sync as well. Typically, I notice around 8ms out of sync is enough for me to notice and at 10ms I'm really bothered by it.
You could always try LMS as a substitute for Room. It also has the ability to synchronise devices.
 
Again, multiroom music in sync is the only reason I bought the WiiM units and if they don't deliver on it, then I'll be getting rid of all of them any no longer recommending them to friends or clients. It is also the reason I got Roon because I was under the belief that Roon + WiiM was the closest way to get old school Sonos performance. You know back with Sonos speakers actually worked well and played magically in sync. I should point out that being a DJ that started on vinyl, I'm a lot more adept at noticing things out of sync as well. Typically, I notice around 8ms out of sync is enough for me to notice and at 10ms I'm really bothered by it.
Drop Roon out of your MRM setup, as it defeats WiiM MRM (the later is managed by Hardware Audio Measurements, while the few details found on Roon MRM indicate it is done by measuring Network Latency).
I've got WiiM in 3 distinct "zones" of my home, and can stand at the "crossover point" between zones and hear a system in one ear - perfectly in-sync.
 
Drop Roon out of your MRM setup, as it defeats WiiM MRM (the later is managed by Hardware Audio Measurements, while the few details found on Roon MRM indicate it is done by measuring Network Latency).
I've got WiiM in 3 distinct "zones" of my home, and can stand at the "crossover point" between zones and hear a system in one ear - perfectly in-sync.
For how long? I've never had WiiM stay in sync for longer than 10 minutes. Roon on the other hand stays in sync for half a day, then just needs a pause and restart to be in sync again. I have all my WiiM units set to "manual sync - 0ms" except for one unit that plays through a PC then back out the PC's speakers. That I had to put a 9ms advance on it, but that mostly fixed it.

Anything played through the WiiM app though is totally unreliable, including using the inputs on the WiiM devices. I'd love to be able to play off my DJ decks to all the rooms and have it be in sync. This does NOT work with WiiM, again, it goes out of sync very quickly, even if you use the "auto" or spend a bunch of time manually changing the sync timings. It is clear that the WiiM app doesn't continuously check for sync and is NOT measuring latency or jitter. I shouldn't have to setup QoS just to have music in sync on a retail consumer product!
 
For how long? I've never had WiiM stay in sync for longer than 10 minutes. Roon on the other hand stays in sync for half a day, then just needs a pause and restart to be in sync again. I have all my WiiM units set to "manual sync - 0ms" except for one unit that plays through a PC then back out the PC's speakers. That I had to put a 9ms advance on it, but that mostly fixed it.

Anything played through the WiiM app though is totally unreliable, including using the inputs on the WiiM devices. I'd love to be able to play off my DJ decks to all the rooms and have it be in sync. This does NOT work with WiiM, again, it goes out of sync very quickly, even if you use the "auto" or spend a bunch of time manually changing the sync timings. It is clear that the WiiM app doesn't continuously check for sync and is NOT measuring latency or jitter. I shouldn't have to setup QoS just to have music in sync on a retail consumer product!
Hi criticowl,

That’s quite unusual. Could you please send us feedback from the WiiM Home App so we can investigate the synchronization issue for you? Thank you for your patience!
 
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