Mixer functionality

cinderblock

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Dec 11, 2023
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I have alternate audio sources (microphones, custom software on a Raspberry Pi, etc) that I'd like to be able to mix over the audio playing from my WiiM Pro Plus. I can connect the Pi to the WiiM over digital audio connections and use the WiiM's DAC for my analog speakers. It seems to me like this hardware should have the technical ability to do some mixing of input channels but the app, as it stands, only allows exclusive pass through per channel. Is this a feature you'd consider adding in the future? Even if it required API access to get full functionality (although a mixer page in the app shouldn't be too crazy to implement as well). Or is the hardware only capable of one audio stream at a time?
 
So I found this through Google and it seems relevant enough not to open a new request...

Really - would it be possible to have WiiM mix sources?

I could have streaming (DLNA or Spotify or whatever) *and* I could also get the "ding" from my email client when a new email appears. So I'm not even talking about mixing input sources here since it's a case of streaming - just mixing internal stuff with whatever comes from one of the inputs. Or both!

Can the hardware do that? Can WiiM make it do that? It would be a great feature. Heck, it would even allow you to market it as a "karaoke streamer", the first one ever to be made! Why not?
 
I have a similar need and request. I have one set of speakers in my office, connected to the analog output of a WiiM Pro. I then have my desktop PC connected with SPDIF in for sound from my PC (although this could also instead be the analog input). The WiiM Pro does a great job of detecting audio input on SPDIF (or analog) input and then switching to it and playing. However, if I'm streaming to it (DNLA or RAAT) then it won't switch and won't play the sound from the PC.

Ideally, there would a mixer section (tab) added to the WiiM app that allows you to mix the inputs to the output. However, even just a single toggle (slider_ for "mix inputs" which would take all the inputs and mix them together as a shared output would be an acceptable. An even better solution would be to not only have the mixer option but enable all of the settings to be able to be controlled through some API, so I can configure Home Assistant to manage the devices and no longer have to use the WiiM app at all.

I'm also wondering if we can remove the MQA support from the released version since MQA is basically a dead format now (finally).
 
I think a 'wiim audio mixer mode' could be a great feature. Would love to be able to:
1- use a games console as one input through a wire
2- and then use another wire to connect my mac as a second input (for calls and stuff) at the same time

To have a 3rd output option that merges audio from both. Either by playing the combined audio through the app on my phone, or by headphones having a direct Bluetooth connection to the wiim pro or whatever
 
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