I noticed that it's not possible to set WiiM Pro to repeat a track when it's been started via DLNA.
Steps to reproduce:
Is there any reason why WiiM Pro can't have a repeat mode that functions when it's being used as a DLNA renderer, started from outside the WiiM app UI itself?
Steps to reproduce:
- Start a track using WiiM Pro as a DLNA renderer from a DLNA server-based source (I used Home Assistant for this purpose)
- Using a tool such as UPnP Tool, attempt to invoke the SetPlayMode action with REPEAT_TRACK specified as the NewPlayMode
- Note that the track doesn't repeat
Is there any reason why WiiM Pro can't have a repeat mode that functions when it's being used as a DLNA renderer, started from outside the WiiM app UI itself?
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