Updated WiiM Ultra and Amp Ultra Roadmaps Are Here

We just published an updated roadmap for the WiiM Ultra and the WiiM Amp Ultra, and we’ll be updating some other roadmaps soon. You can see the full details on our Help Center (Ultra| Amp Ultra), but here are some highlights and a quick look at where we're headed.

What This Roadmap Represents​

This is a transparent look at what we're actively building, what we're exploring, and what we've recently shipped. Some of these features will land exactly as described. Others might evolve as we work through technical realities and a few might not make it at all. You’ll also notice that there are no timelines, development is a long process and priorities shift throughout the year, so we’re not going to commit to specific timing right now.

We're sharing this openly because your feedback directly shapes our priorities. We watch all the forum conversations, app surveys, and feature requests you share, and use it all to feed into this. So check it out, and we hope there’s something in here you love the idea of!

These roadmaps focus on the Ultra and Amp Ultra first. They're our flagship devices with the hardware to support more advanced features. Where it makes sense and where it's technically feasible, we'll bring capabilities to other products in the lineup. Some features will be Ultra-specific by necessity.


What's Next​

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Display & Interface Upgrades

Input-specific screen layouts that remember your preferences and automatically switch based on active input. Black background mode for album art that blends seamlessly with the bezel. Standby and clock options including permanent clock display during playback with adjustable timeout durations. Direct USB and Favorites browsing on the touchscreen without needing your phone.

Next-Generation Room Correction

BassFit integration automatically aligns time and level between your main speakers and subwoofer for seamless low-end coherence. SurroundFit calibration provides precise automated alignment of front, surround, and subwoofer channels for immersive experiences. RoomFit+ evolution delivers tighter bass response and improved transient handling. CenterFit phantom center creates adjustable vocal enhancement for improved dialogue clarity. Context-aware bass management assigns independent crossover and gain settings per source. Discrete dual subwoofer control enables independent calibration to smooth out room modes.

Smarter Audio Processing

Scenario-based presets for Night, Dialog, and Sports modes powered by our 10-band PEQ engine. Adaptive dynamic loudness using Fletcher-Munson curves to preserve bass and treble at low volumes. Pro-grade filter import from REW or AutoEQ. Advanced profile management for transferring correction data across devices with Expert Mode for weighted measurements.

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Connectivity & Ecosystem

Adaptive source profiles let you customize EQ curves, volume, display layouts, and grouping logic per input that automatically engage when you switch sources. Universal hi-res multi-room with expanded support across Roon Ready and Google Cast endpoints. NAS Mode (SMB Write) transforms the devices into network music servers, managing and transferring files to your USB drive wirelessly. Native Plex integration with Plex control. Complete overhaul of the internet radio engine for faster buffering and higher bitrate streams. Expanded wireless subwoofer protocol to Roon and Google Cast. Support for USB libraries up to 200,000 tracks.

Smart Home Integration

Deeper Home Assistant integration with support for presets and alarms. Native Apple HomeKit and Shortcuts support. Smart input switching that preserves playback context and volume states.

Future Concepts Under Consideration

Specialized streaming integrations for Idagio (Classical), Nugs.net (Live Events), and SiriusXM. Personal cloud locker support for Dropbox, OneDrive, and iCloud, allowing you to stream your collection directly without a physical NAS or USB drive.

What We've Already Delivered​

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Visual personalization with new VU meter styles, dynamic music spectrums, and expanded clock faces. Native WiiM Home App on Apple TV, Google TV, and FireTV. On-glass navigation for local radio and recently played tracks. Home screen widgets for iOS and Android. Precision volume with customizable remote steps. Multi-point room calibration. Per-output EQ. Advanced DAC filter settings with user-selectable interpolation filters (Amp Ultra).

Flexible wireless home theater supporting scalable 4.0, 4.1, and 5.1 channel configurations. Smart presets that trigger complex routines—setting input, volume, EQ, and grouping simultaneously. Persistent grouping for fixed speaker zones. Native YouTube Music support. Completely rewritten USB media engine.

Your Suggestions!​

These roadmaps are a starting point. We're watching your responses, reading the threads, and paying attention to what resonates. If there's a feature you're interested in, say so. If something doesn't make sense for your use case, let us know, but be respectful. Not every feature is going to hit for every person, a feature you’ll never use might be exactly what someone else needs.

We're building this with you, not for you. The difference matters.

Check out the full roadmaps (Ultra | Amp Ultra).
 
I asked about this ages ago and another user took the time to explain, at length, why this isn't possible. I can't remember what the reasoning was or if I even understood it at the time but it sounded good.

Anyway, since then I've just added the playlists to my wiims every morning while I wait for the kettle.
I think this is the relevant thread

 
Native Plexamp integration is truly a major thing missing; I look forward to it every day so I can fully exploit Plex's potential. After all, Roon is also ready, and not partially. It's the only thing I'm really missing, but otherwise, WiiM is truly exceptional!
 
Hi amigos,
I am brand new on this forum. BTW I am major contributor of Audio Science Review (daniboun).
I had a simple question regarding this roadmap: does the latest firmware for the Wiim Amp Ultra already implement some of the features mentioned? If not, what is the estimated release date?
 
Hi amigos,
I am brand new on this forum. BTW I am major contributor of Audio Science Review (daniboun).
I had a simple question regarding this roadmap: does the latest firmware for the Wiim Amp Ultra already implement some of the features mentioned? If not, what is the estimated release date?
For what has been implemented see the WiiM Amp Ultra release notes

WiiM tend not to publish future release dates beyond the roadmaps
 
For what has been implemented see the WiiM Amp Ultra release notes

WiiM tend not to publish future release dates beyond the roadmaps
Welcome @daniboun, just adding a +1 to what Burnside said :)

When we share these timelines they're usually pretty early on in the dev process up to and including "haven't started at all but we think it's cool." Some features that get mentioned might not even make it, or might get pushed out to later years. But it's to give you all an idea on where we're heading, we just don't usually give them timelines since it could wildly change.
 
Welcome @daniboun, just adding a +1 to what Burnside said :)

When we share these timelines they're usually pretty early on in the dev process up to and including "haven't started at all but we think it's cool." Some features that get mentioned might not even make it, or might get pushed out to later years. But it's to give you all an idea on where we're heading, we just don't usually give them timelines since it could wildly change.
Do you all still plan to do hi-res from within the WHA? It became somewhat unclear on the latest roadmap. Thanks
 
Do you all still plan to do hi-res from within the WHA? It became somewhat unclear on the latest roadmap. Thanks
Could you be a bit more specific about what you mean?

Though I should also say that the roadmap here is not ALL we're working on, just what we shared at the time it was updated and this article published. We have to keep some projects hidden for competitive and contractual reasons.
 
Could you be a bit more specific about what you mean?

Though I should also say that the roadmap here is not ALL we're working on, just what we shared at the time it was updated and this article published. We have to keep some projects hidden for competitive and contractual reasons.
I'd guess hi-res multiroom for Linkplay groups (inter alia) given it has been mentioned in the past. Last I heard in a response from support was that the next step from 16/48 might be 24/48 before moving on to higher sample rates.
 
I'd guess hi-res multiroom for Linkplay groups (inter alia) given it has been mentioned in the past. Last I heard in a response from support was that the next step from 16/48 might be 24/48 before moving on to higher sample rates.
Do you all still plan to do hi-res from within the WHA? It became somewhat unclear on the latest roadmap. Thanks

Could you be a bit more specific about what you mean?

Though I should also say that the roadmap here is not ALL we're working on, just what we shared at the time it was updated and this article published. We have to keep some projects hidden for competitive and contractual reasons.

Yes, thanks for the reply guys. I'm referring to hi-res multiroom for WiiM groups. It was very clear what the plan was for it at one point, but the newer roadmap confused me. Even in the support notes the clarifications were removed. I'm 6 wiim devices in so I'm invested in / interested in every little change 🦾.
 
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