I'm curious if the WiiM team has entertained the idea of allowing community plugins. This could expand the devices' functionality for niche features that the WiiM dev team may not have time or priority to implement. Docker maybe?
For example, it is frustrating that the WiiM Ultra is perfectly capable of AirPlay (from my understanding), but missing the magic MFi chip so cannot be certified. I for one don't care about the certification if it just works.. Having a "plugins" option could allow users to bring back AirPlay (potentially via Shareport-Sync) albeit unsupported and not advertised as such for legal reasons.
Or another example would be a Samba (SMB) or even FTP plugin, allowing the ability to add/manage music files on an attached USB drive. I'm sure other smart folks could think of even more use cases.
I know it would be trickier to implement this than it might seem on the surface, especially from a security standpoint. But I'm still just curious if the concept of plugins would ever be considered, and if WiiM would ever release an SDK to assist with such.
Thoughts?
For example, it is frustrating that the WiiM Ultra is perfectly capable of AirPlay (from my understanding), but missing the magic MFi chip so cannot be certified. I for one don't care about the certification if it just works.. Having a "plugins" option could allow users to bring back AirPlay (potentially via Shareport-Sync) albeit unsupported and not advertised as such for legal reasons.
Or another example would be a Samba (SMB) or even FTP plugin, allowing the ability to add/manage music files on an attached USB drive. I'm sure other smart folks could think of even more use cases.
I know it would be trickier to implement this than it might seem on the surface, especially from a security standpoint. But I'm still just curious if the concept of plugins would ever be considered, and if WiiM would ever release an SDK to assist with such.
Thoughts?
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