mrdollinger
Member
- Joined
- Aug 23, 2024
- Messages
- 6
Hi everyone
OK so this is an issue that I'm a little confused about. To add a bit of context, I've been setting up a WiiM Pro for someone. The selling point for me was the apps recently-added ability to access media via an SMB file share, which I've been wanting to use to play audio from a NAS with minimal changes to the NAS. I've been using the information provided at https://faq.wiimhome.com/support/so...nd-accessing-smb-shared-files-in-the-wiim-app to try and achieve this. I've been hitting one snag.
I have managed to connect two Android mobile phones to the local network, have them connect to the WiiM, and stream audio from the SMB file share using the above instructions without issue. Using two Windows workstations, I've also been able to do the same, though using a slightly different approach - with the WiiM Home app, I tell it the music library is on a network drive rather than in C:\Users\[username]\Music - again no problem.
While these all work as expected, for convenience we're wanting to use an IPad to do the same thing. But no dice. The IPAD can successfully see and connect to the WiiM, so it's successfully made it onto the same network as the NAS and the WiiM. However, when I try and add the file share using the above intructions and in an identical way to the Android devices, the second I try and tell it to conect I get an error "Unable to establish a connection". That error appears instantly - there is not even a delay to suggest it's trying to connect. Unfortunately, I have yet to find any way to get the WiiM app to give me any more meaningful information on _why_ it can't connect which would kinda be useful! It's just a generic error message.
I'm at a bit of a loss - I'm doing this in the exact same way that I have done on Android, and on Android it works. On the IPad it doesn't. I'm at a bit of a loss because I would have thought this would work in the same way on both Android and IOS, yet something seems to be tripping it up on IOS, and it doesn't seem to be giving me a lot of information on what that somethign is. I'm hoping someone may have come across this before and be able to give me some pointers on what I should be looking at.
OK so this is an issue that I'm a little confused about. To add a bit of context, I've been setting up a WiiM Pro for someone. The selling point for me was the apps recently-added ability to access media via an SMB file share, which I've been wanting to use to play audio from a NAS with minimal changes to the NAS. I've been using the information provided at https://faq.wiimhome.com/support/so...nd-accessing-smb-shared-files-in-the-wiim-app to try and achieve this. I've been hitting one snag.
I have managed to connect two Android mobile phones to the local network, have them connect to the WiiM, and stream audio from the SMB file share using the above instructions without issue. Using two Windows workstations, I've also been able to do the same, though using a slightly different approach - with the WiiM Home app, I tell it the music library is on a network drive rather than in C:\Users\[username]\Music - again no problem.
While these all work as expected, for convenience we're wanting to use an IPad to do the same thing. But no dice. The IPAD can successfully see and connect to the WiiM, so it's successfully made it onto the same network as the NAS and the WiiM. However, when I try and add the file share using the above intructions and in an identical way to the Android devices, the second I try and tell it to conect I get an error "Unable to establish a connection". That error appears instantly - there is not even a delay to suggest it's trying to connect. Unfortunately, I have yet to find any way to get the WiiM app to give me any more meaningful information on _why_ it can't connect which would kinda be useful! It's just a generic error message.
I'm at a bit of a loss - I'm doing this in the exact same way that I have done on Android, and on Android it works. On the IPad it doesn't. I'm at a bit of a loss because I would have thought this would work in the same way on both Android and IOS, yet something seems to be tripping it up on IOS, and it doesn't seem to be giving me a lot of information on what that somethign is. I'm hoping someone may have come across this before and be able to give me some pointers on what I should be looking at.