DIRAC Live, which absolutely crushes RoomFit™.These are very expensive here in Australia (AUD$1600), so I'm curious how the M1 would be a better option than say the WiiM Amp Ultra which is $700 cheaper here. What benefit do you get for nearly double the price?
Indeed; fortunately for me, SourcePoint 8 are not low impedance.This I suppose
"Dolby Digital+ decoding and downmixing (takes the LFE channel and blends it into the stereo channels so you get full frequency range with 2.0 or 2.1 setups and don’t miss any bass)"
100W into 8 Ohms, 125W into 4 Ohms doesn't sound great. It doesn't like low impedance speakers.
Everything sounds right to me. I did not realize that the one playing first is established as master, as I hit play on the iPad before the phone when I went to use it the first time and have done the same since, since it works.Questions about Lysoniq, just to make sure I’ve got this right. At first I thought this was just a highly functioning remote control app that mirrored Apple Music from the source device, but I see that it’s almost a clone of Apple Music with the addition of cross-device connectivity. Very cool, and I’d have to assume they have Apple’s blessing(I’m surprised), or it would never have been allowed in the App Store. Anybody want to take bets on Apple acquiring this and incorporating it into Apple Music natively?
Now, as far as actually using it, it appears that:
1, you need the app installed and running on both the controlling and source devices.
2, the ‘source’ device apparently is defined as the one playing first. Which seems important because I accidentally got the roles reversed by hitting Play on the iPhone first, thinking it would automagically play on the iPad, but it didn’t do that. Instead it ended up playing on the phone with the iPad controlling it. I restarted the app on both devices, hit Play on the iPad, then was able to control it from the iPhone from there. I did not see anywhere in Settings to assign a role to a device, so I’m assuming this is how those roles get established.
Do I have this about right? Anything else I need to know?
The new iPhones (iPhone 17’s and Air) now have Bluetooth 6, which from what I’m reading can support audio up to 32-bit/96kHz.
Good question. Everything I’ve read says the technology ‘supports codecs like LC3+ and LDAC for audio up to 32-bit/96kHz.’ But I haven’t seen anything about these new devices taking advantage of it yet.But will Apple actually include support for either the LDAC, or LC3plus codecs that are necessary for hi-res playback? Don't be surprised when they ignore every question posed about this topic and quietly stick with the AAC codec only.
Apple sells lots of AirPods, they will never enable those hi-res codecs in iOS until such time as support for them is included with some future version of the AirPods, and that might not ever happen due to battery consumption concerns. Hi-res Bluetooth chug-a-lugs battery due to the inherently larger files sizes being processed.
Good question. Everything I’ve read says the technology ‘supports codecs like LC3+ and LDAC for audio up to 32-bit/96kHz.’ But I haven’t seen anything about these new devices taking advantage of it yet.
All good points. Apple does have ALAC, which currently requires a wired connection. I’m guessing they’re waiting to be able to address the concerns you previously noted before releasing any listening devices that could support it. In the meantime (or in lieu of), we have the next best thing with this Lysoniq app, as long as you have a second iOS device to anchor to your DAC/amp.I would think it more likely Apple would develop an "AACplus", or "AAC-HD" of their own before ever paying to license LDAC from Sony, or LC3plus from Ericsson.
The rub for Apple there is that while there is no license fee to use LDAC on the source/transmit side, there is a license fee to use it on the decoder/playback side. Apple will most likely never make the AirPods LDAC compatible for that reason. I'm not sure how LC3plus works from a licensing perspective, butI'm guessing it's the same, as is Qualcomm's aptX lossless.
So long as they don't adopt lossless Bluetooth codecs for the AirPods or HomePod, they will also omit it from iOS too.
Another clue lies with the AirPods Max, which are larger over the ear headphones that have space for a larger battery, however Apple elected to make those compatible with lossless only over a USB-C cable connection, they lack support for lossless over wireless.
You can manually set the source device. I contacted the developer (info@lysoniq.app) with my suggestion, and he got back within an hour with the steps that are already in the app.Everything sounds right to me. I did not realize that the one playing first is established as master, as I hit play on the iPad before the phone when I went to use it the first time and have done the same since, since it works.
-Ed
We’re both Eds. I knew I liked you!You can manually set the source device. I contacted the developer (info@lysoniq.app) with my suggestion, and he got back within an hour with the steps that are already in the app.
Tap on the song playing in the play/pause control to bring up the full screen song display. At the bottom of the screen, tap the WiFi symbol.
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This brings up the Lync list of devices on the network currently running the Lysoniq app. Just tap the one you want as the source (the one connected to your amp or/external DAC. The device list is dynamic - if you start the app on another device while you’re in this list, it will pop up in the list. This guy is good.
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And now y’all know Danny Linguini isn’t my real name (as if there was ever any doubt).