Krabin
Member
- Joined
- Jul 9, 2025
- Messages
- 52
Proposed Solution:
1 - Add a pregain parameter to the EQ that saves with each custom preset. (Only negative values are necessary.)
2 - Add a maximum digital gain indicator to the graph with the actual calculated maximum digital gain. This is how much we'll then lower the pregain by. We might also choose to have lower pregains in order to volume match different EQ profiles for uses like ABX testing them.
Problems:
1 - Effect: Digital clipping and hard limiter, which are the worst possible distortions that my half-deaf cousin can hear.
Cause: max digital gain > 0dBFS
2 - Effect: Lowered dynamic range and raised noise floor, which aren't as bad, but are suboptimal. (If you're buying a great audio device like a WIIM product, you probably care about optimal audio quality: it's kinda the point.)
Cause: max digital gain too low (well below 0dBFS)
Current Solutions:
1 - People new to EQ and who don't know about this will simply boost the bass, hear some horrible digital clipping, and either return their device or go searching online for help. This isn't good for anyone.
(The following aren't intuitive or in any instructions and have to be figured out by searching online forums.)
2 - Only use negative EQ gains. That's significantly limiting. Sure, any curve that could achieved with positive and negative gains could be closely achieved with only negative ones, but doing so is very unintuitive.
3 - Input your EQ parameters in an external software on a PC like REW or Equalizer APO and see what the maximum digital gain of your custom EQ curve is. Then, lower the volume limiter by roughly 1% for every 0.6dB needed (it's also not a linear intuitive relationship, see the first reply). This requires knowledge found online, and the biggest problem is that this is applied globally, so you would have to lower the volume limiter to accommodate for your EQ profile that has the highest gain, and all your other EQ profiles just have to be quieter and have a higher noise floor than they should have to. The per-input pregain is a bit more intuitive and is per-input, but it's still not per EQ profile. Plus, the purpose of that should be leveling your inputs, not EQ pre-gain.
Conclusion:
This is where the simple proposed solution at the beginning comes in. If you read all this, thank you! If you want to see this feature, UPVOTE!! This isn't just a nice feature to add to an EQ: it's kinda standard. This is the first PEQ I've ever used that doesn't have it, and it's probably not hard to add. Btw, devices like the WiiM Ultra, Pro Plus, Amp Ultra, Amp Pro, etc. are unmatched for what they offer at their prices atm, and the way WiiM listens to this community is something I'm new to, and it's a breath of fresh air. This is why I take the time to write something this long: they might actually add this if enough of us say something
1 - Add a pregain parameter to the EQ that saves with each custom preset. (Only negative values are necessary.)
2 - Add a maximum digital gain indicator to the graph with the actual calculated maximum digital gain. This is how much we'll then lower the pregain by. We might also choose to have lower pregains in order to volume match different EQ profiles for uses like ABX testing them.
Problems:
1 - Effect: Digital clipping and hard limiter, which are the worst possible distortions that my half-deaf cousin can hear.
Cause: max digital gain > 0dBFS
2 - Effect: Lowered dynamic range and raised noise floor, which aren't as bad, but are suboptimal. (If you're buying a great audio device like a WIIM product, you probably care about optimal audio quality: it's kinda the point.)
Cause: max digital gain too low (well below 0dBFS)
Current Solutions:
1 - People new to EQ and who don't know about this will simply boost the bass, hear some horrible digital clipping, and either return their device or go searching online for help. This isn't good for anyone.
(The following aren't intuitive or in any instructions and have to be figured out by searching online forums.)
2 - Only use negative EQ gains. That's significantly limiting. Sure, any curve that could achieved with positive and negative gains could be closely achieved with only negative ones, but doing so is very unintuitive.
3 - Input your EQ parameters in an external software on a PC like REW or Equalizer APO and see what the maximum digital gain of your custom EQ curve is. Then, lower the volume limiter by roughly 1% for every 0.6dB needed (it's also not a linear intuitive relationship, see the first reply). This requires knowledge found online, and the biggest problem is that this is applied globally, so you would have to lower the volume limiter to accommodate for your EQ profile that has the highest gain, and all your other EQ profiles just have to be quieter and have a higher noise floor than they should have to. The per-input pregain is a bit more intuitive and is per-input, but it's still not per EQ profile. Plus, the purpose of that should be leveling your inputs, not EQ pre-gain.
Conclusion:
This is where the simple proposed solution at the beginning comes in. If you read all this, thank you! If you want to see this feature, UPVOTE!! This isn't just a nice feature to add to an EQ: it's kinda standard. This is the first PEQ I've ever used that doesn't have it, and it's probably not hard to add. Btw, devices like the WiiM Ultra, Pro Plus, Amp Ultra, Amp Pro, etc. are unmatched for what they offer at their prices atm, and the way WiiM listens to this community is something I'm new to, and it's a breath of fresh air. This is why I take the time to write something this long: they might actually add this if enough of us say something
Last edited:
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