steadyshot
Major Contributor
- Joined
- Mar 14, 2023
- Messages
- 812
Hello @WiiM Team
It would be great to incorporate an automatic Loudness Compensation based on the equal loudness curves : https://www.semanticscholar.org/pap...Wang/6a3e255697686f9fbeb789fda4aa9c58595b9286
That would be really groundbreaking if it is incorporated to be adjusted automatically per listening position and per volume level.
The simple idea is that our ears don't have the same sensitivity for bass compared to midrange and highs, so for instance if we listen to 60dba the bass level should be 80dba to sense the same loudness as the 60db(A) at 1khz content.
The goal is to have even and full tonal balance per volume level and per listening position while taking into consideration the constraints of room correction.
It would be great to incorporate an automatic Loudness Compensation based on the equal loudness curves : https://www.semanticscholar.org/pap...Wang/6a3e255697686f9fbeb789fda4aa9c58595b9286
That would be really groundbreaking if it is incorporated to be adjusted automatically per listening position and per volume level.
The simple idea is that our ears don't have the same sensitivity for bass compared to midrange and highs, so for instance if we listen to 60dba the bass level should be 80dba to sense the same loudness as the 60db(A) at 1khz content.
The goal is to have even and full tonal balance per volume level and per listening position while taking into consideration the constraints of room correction.
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