MarmiteSandwich
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It's an extension to UPnP. A renderer can support both.From the link you posted, it seems to be incompatible with generic DLNA.
So, this would then be a mode switch for those, who use it?It's an extension to UPnP. A renderer can support both.
The main difference is that with OpenHome it's the streamer (aka renderer) that owns the current playlist; whereas with standard UPnP/DLNA it's the controller (aka
It could be, or it could advertise both. Personally I'd prefer to be able to disable all the interfaces i don't use.So, this would then be a mode switch for those, who use it?
If mpd is a "server-side application" according to its webpage, how does that sit with WiiM devices which aren't servers, but players?Would like to have it as well, Openhome support would be a nice addition. It extends and fixes some of the problems of UPnP https://www.lesbonscomptes.com/upmpdcli/pages/upmpdcli-manual.html#UPNP
Moreover, Wiim should add mpd to their appliance
Which enables a a very large list of clients and integrations
If mpd is a "server-side application" according to its webpage, how does that sit with WiiM devices which aren't servers, but players?
Ah, names that all trip off the tongue - it's like reading a 1970's unix manual
I don’t think WiiM should go this way, though. It already supports the protocols the vast majority uses, and this would simply add complexity and support issues.
I don’t think WiiM should go this way, though. It already supports the protocols the vast majority uses, and this would simply add complexity and support issues.
Have you tried Lyrion?Despite all protocols and clients, there is no good way to control playback from iOS.
Have you tried Lyrion?
Whilst the native interface (web based) isn't particularly modern, there are other iOS apps available e.g. iPeng.
On the other side it’s self-contained and supports own protocol, but then the question how well wiim integrated it.
A docker install is easiest, or a RPI image (piCorePlayer).I did look into LMS ecosystem. I saw the server developed in Perl which could make it complicated for me personally to run and support this additional backend.
All WiiMs except the Mini run SqueezeLite, which is a native Lyrion endpoint.On the other side it’s self-contained and supports own protocol, but then the question how well wiim integrated it.
I've used the WiiMs as UPnP endpoints (with BubbleUPnP and more recently Symfonium) for over a year now and they've proven very stable.Jellyfin kinda sorta did what I wanted, but Upnp renderers and whole DNLA is such PITA I really wish wiim had mpd client that “just works”
Ty, I’ll check thatRPI image
Yeah, another nice optionmore recently Symfonium
You could try Amperfy, although it looks like it only supports AirPlay. Their site suggests that it only works with a couple of subsonic servers, but it is named on the OpenSubsonic site as a client so maybe it isYeah, another nice option
Unfortunately iOS choices are limited.
I don't want to play music on iOS, I want to play it on wiimYou could try Amperfy, although it looks like it only supports AirPlay. Their site suggests that it only works with a couple of subsonic servers, but it is named on the OpenSubsonic site as a client so maybe it is
I've recently started using another OpenSubsonic server called Lightweight Music Server and am very happy with it.
On apple devices AirPlay is the way you'd typically accomplish this - even though it is a bit sh!t.I don't want to play music on iOS, I want to play it on wiim
ClarificationOn apple devices AirPlay is the way you'd typically accomplish this - even though it is a bit sh!t.