Tech Tuesday: Audio Codecs Demystified 🔊

1756847328960.png
Welcome to Tech Tuesday! This week, we’re unpacking one of the most misunderstood parts of the audio world: codecs. If you’ve ever wondered why some songs sound amazing and others… not so much, or why your FLAC files won’t play over Bluetooth, this one’s for you.


Whether you’re streaming from your phone, plugging in a USB drive, or building out a home theater with your WiiM setup, understanding codecs helps you get the best sound possible and make the right decisions for your audio.

What Are Audio Codecs?​


Let’s keep it simple: a codec is a way of compressing and decompressing audio. Audio codecs are essentially the "languages" that digital audio files speak. A codec is a combination of the words coder/decoder. It is a device or computer program which encodes or decodes a data stream or signal. In the case of audio, it compresses the file for transmission and decompresses the received files upon playback.

Think of it as a sophisticated filing system that determines how your music is stored, how much space it takes up, and what quality you can expect when you play it back. Some codecs prioritize quality. Others prioritize speed or file size. And some try to balance all three.

Codecs play a huge role in audio since they affect your listening experience. You could be using a very high-end device for streaming music, but ultimately, your experience will depend on several factors, a big one being the codec that has been chosen to process the audio file you're listening to.

The Foundation: Sample Rate, Sample Depth, and Bit Rate​

The quality of an audio file is dependent primarily on three variables: sample rate, sample depth and bit rate. These variables are used when analog audio is converted into digital audio, and affect the overall audio quality. The higher each of these three variables are, the better your audio is going to sound. This also means the data transfer is larger, and so the connection to the source needs to be faster and more reliable.

Sample Rate: Simply put, this is how many times per second the audio is sampled. More samples mean more detail. 44.1kHz is standard for CDs, while 48kHz is common in movies. It is measured in samples per second or Hertz (Hz/kHz). Think of it like frame rate in video or animation, more samples mean smoother, more detailed audio.

Sample Depth: Also known as sample size, sample precision, or bit depth, it refers to the quality of a sample. This tells you how much info is captured in each sample. Higher bit depth means richer sound. It’s kind of like going from an 8-bit image to a high-res photo, the higher bit depth means a more accurate representation of the original sound. While sample rate is just a quantitative measure of the number of samples in a second, the sample depth represents the quality of each recorded sample.

Bit Rate: This is how much data is processed every second. Higher bit rate usually means better sound, but also bigger files.
The bit rate is the product of the sample rate and sample depth. Measured in bits per second (bps or kbps), it makes the audio quality sound more 'crisp' or focused. Audio files with low bit rate sound poor, but save a significant amount of both storage space and processing power since they're much smaller in size.

1756847414125.png

The Bit Rate, Sample Depth, and Sample Rate all show on a WiiM Ultra or Amp Ultra screen right at the bottom.


Compression Types: The Trade-offs​

There are essentially three kinds of audio compression techniques.

Lossy: These formats shrink the file by cutting out audio data. MP3 and AAC are common here. They save space but lose some sound quality, especially at lower bitrates. Lossy audio involves a high degree of compression but doesn't decompress files back to their original data amount.

Lossless: These compress the file without losing any audio data. FLAC and ALAC are good examples. You get CD-quality sound in a smaller file.

Uncompressed: As in… not compressed, and you guessed it, it doesn’t have any compression at all. The sound in the audio file remains the same as it was when the audio was recorded. WAV and AIFF fall into this group. They sound great but take up a lot of space… about 10MB per minute of audio.

🎯 Why It Matters for WiiM Users​

You could have top-tier speakers, but if your audio file is heavily compressed, you’re not hearing everything. On the flip side, trying to stream a massive WAV file over Bluetooth might cause lag or dropouts.

Knowing your codecs helps you:
  • Pick the right format for your setup
  • Avoid compatibility issues
  • Maximize sound quality without wasting space

Next up, we’ll break down which formats WiiM devices actually support and how to choose the best one for your setup.


Audio Formats Supported by WiiM Devices​

Your WiiM devices are incredibly versatile when it comes to audio format support. Whether you're streaming from a service, playing files off a USB drive, or setting up a multi-room system, knowing what formats work best can save you time and help you get better sound.
Here’s a breakdown of what’s supported and when to use each format.

Lossless Formats​

FLAC (Free Lossless Audio Codec) FLAC compresses audio without sacrificing quality. You get CD-quality sound in a smaller file which works out to be usually about half the size of the same content in WAV format. It’s open-source, widely supported, and works across all WiiM devices. FLAC can go up to 32-bit, 96kHz, which is better than CD quality. Perfect for building a high-res library without eating up all your storage.

AIFF (Audio Interchange File Format) AIFF is Apple’s version of uncompressed audio. It’s big, clean, and sounds great. It also supports rich metadata, so you can include album art, song titles, and more. All WiiM devices support AIFF and its compressed variant (.aifc). You can stream these through the WiiM Home app or DLNA.

WAV (Waveform Audio File Format) WAV files are uncompressed and sound exactly like the original recording. They’re large, so not ideal for streaming over weak connections, but perfect for short clips or high-quality playback. Supported across all WiiM devices.

ALAC (Apple Lossless Audio Codec) ALAC is Apple’s version of FLAC. It compresses audio without losing quality and works well in Apple’s ecosystem. WiiM devices support ALAC, so if your library is built in iTunes or Apple Music, you’re good to go.

High-Resolution Audio​


DSD (Direct Stream Digital)
  • Ultra-high-resolution format originally used for SACDs
  • Supported on all WiiM devices except the WiiM Mini
  • WiiM devices convert DSD to PCM (up to 192kHz) for playback
  • Supports both .dsf and .dsd file extensions
  • Note: DSD files are converted to PCM format rather than played natively

Lossy Formats​


MP3 (Moving Picture Experts Group Layer-3 Audio) Still the most common format around. MP3 files are small and compatible with just about everything. WiiM devices support sampling rates from 8kHz to 48kHz and bitrates from 8kbps to 320kbps, including variable bit rate (VBR). At higher bitrates, MP3 sounds pretty good. At lower ones, you’ll notice the drop in quality.

AAC (Advanced Audio Coding) AAC is Apple’s preferred format and is used by Apple Music and YouTube. It’s more efficient than MP3, so you get better sound at the same file size. WiiM devices support AAC across the board.

WMA (Windows Media Audio) WMA is Microsoft’s lossy format. It’s compact and sounds decent, especially over Bluetooth. Not widely supported by streaming services, and not necessarily compatible with Apple devices, but WiiM supports it at 44.1kHz and 48kHz.


Surround Sound and Multi-Channel Audio​


Dolby Digital 5.1​

WiiM Ultra, WiiM Amp Ultra, and WiiM Amp Pro support Dolby Digital 5.1 surround sound, opening up exciting possibilities for home theater setups:
  • Input: Via HDMI ARC and Optical connections
  • Channel support: 5.1 channels (Front Left/Right, Center, Surround Left/Right, plus Subwoofer)
  • Setup: Uses multiple WiiM devices in a multi-room configuration
  • Current limitation: Dolby Digital 5.1 is the only surround format supported (no Dolby Atmos or DTS)
For TV audio, ensure your television is set to output "Dolby Digital" in the audio settings when connected via HDMI ARC or Optical.


Bluetooth Audio Codecs​

WiiM devices support several Bluetooth audio codecs for wireless streaming:

Currently Supported​

  • SBC (Sub-Band Coding): Universal Bluetooth codec, basic quality
  • AAC (Advanced Audio Coding): Better quality, especially with Apple devices
  • LC3 (Low Complexity Communications Codec): Available on WiiM Ultra as part of Bluetooth LE Audio


Playlist Formats​

M3U Playlists​

If you’re using a USB drive, WiiM devices with USB ports (Amp, Amp Pro, Amp Ultra, Ultra) support M3U playlists. Just make sure:
  • The playlist is encoded in UTF-8
  • You use relative file paths, not absolute ones
  • You store the playlist anywhere on the USB drive
  • You include track duration and metadata if you want it to show up
Example M3U format:

Code:
#EXTM3U

#EXTINF:123,Artist 1 - Song 1

song1.mp3

#EXTINF:145,Artist 2 - Song 2

Album1/song2.mp3


Getting the Best Results​

Understanding audio codecs helps you make informed decisions about your music collection and streaming setup. Here are key takeaways:
  1. For archiving CDs: Use FLAC for the perfect balance of quality and file size
  2. For portable devices: MP3 320kbps or AAC 256kbps work well if you’re not as worried about the quality.
  3. For critical listening: Stick to lossless formats and wired connections
  4. For home theater: WiiM Ultra or WiiM Amp Ultra with Dolby Digital 5.1 setups
  5. For streaming: Choose services that match your quality preferences, libraries, and features.

The beauty of WiiM devices lies in their flexibility and customization. They can handle almost any audio format you throw at them while maintaining excellent sound quality. Whether you're a casual listener who wants convenience or an audiophile seeking maximum fidelity, understanding these codec basics will help you get the most from your WiiM ecosystem.


Which Audio Format Is Best For You?​

It has to be said that there is conflicting online information on this topic. And that is probably because there is no right answer to this question. It depends on what you prioritize more. A lossless or uncompressed audio file format is the best format for sound quality. These include FLAC, WAV or AIFF. These types of files are considered "hi-res" because they are equal to or better than CD-quality. The tradeoff is that these files will be very large.

At the end of the day, it is a trade-off you're going to have to make. You have to decide what you value more and in what order:
  • Sound quality: Choose lossless (FLAC, AIFF, WAV) or high-bitrate lossy formats
  • Storage space: Lossy formats like MP3 320kbps or AAC 256kbps offer good quality with reasonable file sizes
  • Download time/Streaming: Lower bitrate files stream faster but with reduced quality

For Maximum Quality​

  1. Use lossless formats (FLAC, AIFF, WAV) for your music library
  2. Connect via wired connections (HDMI ARC, Optical, Coaxial) when possible
  3. Set fixed volume at 100% and disable EQ when using external DACs
  4. Use USB drives formatted correctly with UTF-8 encoding for playlists

For Convenience vs. Quality Balance​

  1. MP3 320kbps or AAC 256kbps offer excellent quality with reasonable file sizes
  2. FLAC files provide perfect quality with good compression
  3. Streaming services like Qobuz, Amazon Music, and Tidal offer high-quality options

For Surround Sound​

  1. Ensure TV outputs Dolby Digital 5.1 in audio settings
  2. Use HDMI ARC or Optical connections to WiiM Ultra, WiiM Amp Ultra, or Amp Pro
  3. Set up additional WiiM devices for surround channels
  4. Configure through WiiM Home app for proper speaker placement

Streaming Service Compatibility​

Your WiiM devices work with numerous streaming services:
  • Spotify, Apple Music (via Bluetooth/Casting)
  • Amazon Music, Qobuz, Tidal, YouTube Music (native integration)
  • Internet Radio (including custom URL storage)
  • Home Music Share (DLNA from local servers)


Technical Limitations to Know​

đź“¶ Network Stability​

Wi-Fi matters more than you think. Even if your files are high quality, a weak or unstable connection can cause:
  • Dropouts or buffering
  • Lower resolution playback (some services auto-adjust)
  • Sync issues in multi-room setups
📌 Tip: Use 5 or 6GHz Wi-Fi if possible. It’s faster and less crowded than 2.4GHz, especially in apartments or dense neighborhoods.

đź”— Connection Type​

How you connect your WiiM device to your speakers or amp affects sound quality.
Connection Type
Quality Impact
Notes
Optical (TOSLINK)


Excellent


Supports up to 24-bit/192kHz PCM. Clean and reliable.


Coaxial


Excellent


Similar to optical, but uses electrical signals.


USB DAC


Best


WiiM Ultra supports USB audio out. Great for high-end DACs.


RCA Analog


Good


Depends on the DAC inside your WiiM device. Pro Plus and Ultra have upgraded DACs.


Bluetooth


Variable


Depends on codec (AAC, SBC, LC3). Convenient, but not ideal for critical listening.


HDMI ARC


Excellent


WiiM Ultra and Amp Ultra support HDMI ARC with Dolby Digital. Great for TV setups.


📌 Tip: If you’re using analog output, check your device’s DAC specs. WiiM Pro Plus and Ultra use ESS Sabre DACs, which sound noticeably cleaner than the Mini or standard Pro.

đź§  DAC Quality​

The DAC (digital-to-analog converter) turns your digital files into sound. It’s one of the most important parts of the chain.
  • WiiM Mini and Pro use basic DACs—fine for casual listening.
  • WiiM Pro Plus and Ultra use ESS Sabre DACs—cleaner, more detailed, better stereo imaging.
  • If you’re using a high-end external DAC, connect via Optical, Coaxial, or USB (WiiM Ultra only).
📌 Tip: If you’re upgrading your DAC, make sure your speakers and amp are up to the task. A great DAC won’t fix weak speakers.

What's Next?​

Audio codec support continues to evolve with firmware update. Keep an eye on firmware updates and community discussions for the latest developments!




Have questions about specific audio formats or need help optimizing your setup? Join the discussion, fellow users and WiiM team members are always happy to help! Anything missing from this doc, or think it needs clarifications or changes, speak up too!
 
Last edited:
Welcome to Tech Tuesday! This week, we’re unpacking one of the most misunderstood parts of the audio world: codecs. If you’ve ever wondered why some songs sound amazing and others… not so much, or why your FLAC files won’t play over Bluetooth, this one’s for you.


Whether you’re streaming from your phone, plugging in a USB drive, or building out a home theater with your WiiM setup, understanding codecs helps you get the best sound possible and make the right decisions for your audio.


What Are Audio Codecs?


Let’s keep it simple: a codec is a way of compressing and decompressing audio. Audio codecs are essentially the "languages" that digital audio files speak. A codec is a combination of the words coder/decoder. It is a device or computer program which encodes or decodes a data stream or signal. In the case of audio, it compresses the file for transmission and decompresses the received files upon playback.

Think of it as a sophisticated filing system that determines how your music is stored, how much space it takes up, and what quality you can expect when you play it back. Some codecs prioritize quality. Others prioritize speed or file size. And some try to balance all three.

Codecs play a huge role in audio since they affect your listening experience. You could be using a very high-end device for streaming music, but ultimately, your experience will depend on several factors, a big one being the codec that has been chosen to process the audio file you're listening to.


The Foundation: Sample Rate, Sample Depth, and Bit Rate

The quality of an audio file is dependent primarily on three variables: sample rate, sample depth and bit rate. These variables are used when analog audio is converted into digital audio, and affect the overall audio quality. The higher each of these three variables are, the better your audio is going to sound. This also means the data transfer is larger, and so the connection to the source needs to be faster and more reliable.

Sample Rate: Simply put, this is how many times per second the audio is sampled. More samples mean more detail. 44.1kHz is standard for CDs, while 48kHz is common in movies. It is measured in samples per second or Hertz (Hz/kHz). Think of it like frame rate in video or animation, more samples mean smoother, more detailed audio.

Sample Depth: Also known as sample size, sample precision, or bit depth, it refers to the quality of a sample. This tells you how much info is captured in each sample. Higher bit depth means richer sound. It’s kind of like going from an 8-bit image to a high-res photo, the higher bit depth means a more accurate representation of the original sound. While sample rate is just a quantitative measure of the number of samples in a second, the sample depth represents the quality of each recorded sample.

Bit Rate: This is how much data is processed every second. Higher bit rate usually means better sound, but also bigger files.
The bit rate is the product of the sample rate and sample depth. Measured in bits per second (bps or kbps), it makes the audio quality sound more 'crisp' or focused. Audio files with low bit rate sound poor, but save a significant amount of both storage space and processing power since they're much smaller in size.


The Bit Rate, Sample Depth, and Sample Rate all show on a WiiM Ultra or Amp Ultra screen right at the bottom.


Compression Types: The Trade-offs

There are essentially three kinds of audio compression techniques.

Lossy: These formats shrink the file by cutting out audio data. MP3 and AAC are common here. They save space but lose some sound quality, especially at lower bitrates. Lossy audio involves a high degree of compression but doesn't decompress files back to their original data amount.

Lossless: These compress the file without losing any audio data. FLAC and ALAC are good examples. You get CD-quality sound in a smaller file.

Uncompressed: As in… not compressed, and you guessed it, it doesn’t have any compression at all. The sound in the audio file remains the same as it was when the audio was recorded. WAV and AIFF fall into this group. They sound great but take up a lot of space… about 10MB per minute of audio.


🎯 Why It Matters for WiiM Users

You could have top-tier speakers, but if your audio file is heavily compressed, you’re not hearing everything. On the flip side, trying to stream a massive WAV file over Bluetooth might cause lag or dropouts.

Knowing your codecs helps you:

  • Pick the right format for your setup
  • Avoid compatibility issues
  • Maximize sound quality without wasting space

Next up, we’ll break down which formats WiiM devices actually support and how to choose the best one for your setup.


Audio Formats Supported by WiiM Devices

Your WiiM devices are incredibly versatile when it comes to audio format support. Whether you're streaming from a service, playing files off a USB drive, or setting up a multi-room system, knowing what formats work best can save you time and help you get better sound.
Here’s a breakdown of what’s supported and when to use each format.


Lossless Formats

FLAC (Free Lossless Audio Codec) FLAC compresses audio without sacrificing quality. You get CD-quality sound in a smaller file which works out to be usually about half the size of the same content in WAV format. It’s open-source, widely supported, and works across all WiiM devices. FLAC can go up to 32-bit, 96kHz, which is better than CD quality. Perfect for building a high-res library without eating up all your storage.

AIFF (Audio Interchange File Format) AIFF is Apple’s version of uncompressed audio. It’s big, clean, and sounds great. It also supports rich metadata, so you can include album art, song titles, and more. All WiiM devices support AIFF and its compressed variant (.aifc). You can stream these through the WiiM Home app or DLNA.

WAV (Waveform Audio File Format) WAV files are uncompressed and sound exactly like the original recording. They’re large, so not ideal for streaming over weak connections, but perfect for short clips or high-quality playback. Supported across all WiiM devices.

ALAC (Apple Lossless Audio Codec) ALAC is Apple’s version of FLAC. It compresses audio without losing quality and works well in Apple’s ecosystem. WiiM devices support ALAC, so if your library is built in iTunes or Apple Music, you’re good to go.


High-Resolution Audio


DSD (Direct Stream Digital)
  • Ultra-high-resolution format originally used for SACDs
  • Supported on all WiiM devices except the WiiM Mini
  • WiiM devices convert DSD to PCM (up to 192kHz) for playback
  • Supports both .dsf and .dsd file extensions
  • Note: DSD files are converted to PCM format rather than played natively

Lossy Formats


MP3 (Moving Picture Experts Group Layer-3 Audio) Still the most common format around. MP3 files are small and compatible with just about everything. WiiM devices support sampling rates from 8kHz to 48kHz and bitrates from 8kbps to 320kbps, including variable bit rate (VBR). At higher bitrates, MP3 sounds pretty good. At lower ones, you’ll notice the drop in quality.

AAC (Advanced Audio Coding) AAC is Apple’s preferred format and is used by Apple Music and YouTube. It’s more efficient than MP3, so you get better sound at the same file size. WiiM devices support AAC across the board.

WMA (Windows Media Audio) WMA is Microsoft’s lossy format. It’s compact and sounds decent, especially over Bluetooth. Not widely supported by streaming services, and not necessarily compatible with Apple devices, but WiiM supports it at 44.1kHz and 48kHz.



Surround Sound and Multi-Channel Audio


Dolby Digital 5.1

WiiM Ultra, WiiM Amp Ultra, and WiiM Amp Pro support Dolby Digital 5.1 surround sound, opening up exciting possibilities for home theater setups:
  • Input: Via HDMI ARC and Optical connections
  • Channel support: 5.1 channels (Front Left/Right, Center, Surround Left/Right, plus Subwoofer)
  • Setup: Uses multiple WiiM devices in a multi-room configuration
  • Current limitation: Dolby Digital 5.1 is the only surround format supported (no Dolby Atmos or DTS)
For TV audio, ensure your television is set to output "Dolby Digital" in the audio settings when connected via HDMI ARC or Optical.


Bluetooth Audio Codecs

WiiM devices support several Bluetooth audio codecs for wireless streaming:

Currently Supported

  • SBC (Sub-Band Coding): Universal Bluetooth codec, basic quality
  • AAC (Advanced Audio Coding): Better quality, especially with Apple devices
  • LC3 (Low Complexity Communications Codec): Available on WiiM Ultra as part of Bluetooth LE Audio


Playlist Formats

M3U Playlists

If you’re using a USB drive, WiiM devices with USB ports (Amp, Amp Pro, Amp Ultra, Ultra) support M3U playlists. Just make sure:
  • The playlist is encoded in UTF-8
  • You use relative file paths, not absolute ones
  • You store the playlist anywhere on the USB drive
  • You include track duration and metadata if you want it to show up
Example M3U format:

Code:
#EXTM3U

#EXTINF:123,Artist 1 - Song 1

song1.mp3

#EXTINF:145,Artist 2 - Song 2

Album1/song2.mp3


Getting the Best Results

Understanding audio codecs helps you make informed decisions about your music collection and streaming setup. Here are key takeaways:
  1. For archiving CDs: Use FLAC for the perfect balance of quality and file size
  2. For portable devices: MP3 320kbps or AAC 256kbps work well if you’re not as worried about the quality.
  3. For critical listening: Stick to lossless formats and wired connections
  4. For home theater: WiiM Ultra or WiiM Amp Ultra with Dolby Digital 5.1 setups
  5. For streaming: Choose services that match your quality preferences, libraries, and features.

The beauty of WiiM devices lies in their flexibility and customization. They can handle almost any audio format you throw at them while maintaining excellent sound quality. Whether you're a casual listener who wants convenience or an audiophile seeking maximum fidelity, understanding these codec basics will help you get the most from your WiiM ecosystem.


Which Audio Format Is Best For You?

It has to be said that there is conflicting online information on this topic. And that is probably because there is no right answer to this question. It depends on what you prioritize more. A lossless or uncompressed audio file format is the best format for sound quality. These include FLAC, WAV or AIFF. These types of files are considered "hi-res" because they are equal to or better than CD-quality. The tradeoff is that these files will be very large.

At the end of the day, it is a trade-off you're going to have to make. You have to decide what you value more and in what order:

  • Sound quality: Choose lossless (FLAC, AIFF, WAV) or high-bitrate lossy formats
  • Storage space: Lossy formats like MP3 320kbps or AAC 256kbps offer good quality with reasonable file sizes
  • Download time/Streaming: Lower bitrate files stream faster but with reduced quality

For Maximum Quality

  1. Use lossless formats (FLAC, AIFF, WAV) for your music library
  2. Connect via wired connections (HDMI ARC, Optical, Coaxial) when possible
  3. Set fixed volume at 100% and disable EQ when using external DACs
  4. Use USB drives formatted correctly with UTF-8 encoding for playlists

For Convenience vs. Quality Balance

  1. MP3 320kbps or AAC 256kbps offer excellent quality with reasonable file sizes
  2. FLAC files provide perfect quality with good compression
  3. Streaming services like Qobuz, Amazon Music, and Tidal offer high-quality options

For Surround Sound

  1. Ensure TV outputs Dolby Digital 5.1 in audio settings
  2. Use HDMI ARC or Optical connections to WiiM Ultra, WiiM Amp Ultra, or Amp Pro
  3. Set up additional WiiM devices for surround channels
  4. Configure through WiiM Home app for proper speaker placement

Streaming Service Compatibility

Your WiiM devices work with numerous streaming services:
  • Spotify, Apple Music (via Bluetooth/Casting)
  • Amazon Music, Qobuz, Tidal, YouTube Music (native integration)
  • Internet Radio (including custom URL storage)
  • Home Music Share (DLNA from local servers)


Technical Limitations to Know

đź“¶ Network Stability

Wi-Fi matters more than you think. Even if your files are high quality, a weak or unstable connection can cause:
  • Dropouts or buffering
  • Lower resolution playback (some services auto-adjust)
  • Sync issues in multi-room setups
📌 Tip: Use 5 or 6GHz Wi-Fi if possible. It’s faster and less crowded than 2.4GHz, especially in apartments or dense neighborhoods.

đź”— Connection Type

How you connect your WiiM device to your speakers or amp affects sound quality.
Connection Type
Quality Impact
Notes
Optical (TOSLINK)


Excellent


Supports up to 24-bit/192kHz PCM. Clean and reliable.


Coaxial


Excellent


Similar to optical, but uses electrical signals.


USB DAC


Best


WiiM Ultra supports USB audio out. Great for high-end DACs.


RCA Analog


Good


Depends on the DAC inside your WiiM device. Pro Plus and Ultra have upgraded DACs.


Bluetooth


Variable


Depends on codec (AAC, SBC, LC3). Convenient, but not ideal for critical listening.


HDMI ARC


Excellent


WiiM Ultra and Amp Ultra support HDMI ARC with Dolby Digital. Great for TV setups.


📌 Tip: If you’re using analog output, check your device’s DAC specs. WiiM Pro Plus and Ultra use ESS Sabre DACs, which sound noticeably cleaner than the Mini or standard Pro.

đź§  DAC Quality

The DAC (digital-to-analog converter) turns your digital files into sound. It’s one of the most important parts of the chain.
  • WiiM Mini and Pro use basic DACs—fine for casual listening.
  • WiiM Pro Plus and Ultra use ESS Sabre DACs—cleaner, more detailed, better stereo imaging.
  • If you’re using a high-end external DAC, connect via Optical, Coaxial, or USB (WiiM Ultra only).
📌 Tip: If you’re upgrading your DAC, make sure your speakers and amp are up to the task. A great DAC won’t fix weak speakers.

What's Next?

Audio codec support continues to evolve with firmware update. Keep an eye on firmware updates and community discussions for the latest developments!




Have questions about specific audio formats or need help optimizing your setup? Join the discussion, fellow users and WiiM team members are always happy to help! Anything missing from this doc, or think it needs clarifications or changes, speak up too!
Bit dark again with the forum dark theme.
 
Surely FLAC supports up to 24/192 in a WiiM context, and optical input can support Dolby Digital on those WiiM’s with hdmi?
 
Surely FLAC supports up to 24/192 in a WiiM context, and optical input can support Dolby Digital on those WiiM’s with hdmi?
You're correct, the WiiM Pro, Pro Plus, Amp, Amp Pro, and Ultra all support FLAC playback up to 24-bit/192kHz, assuming the output path (like USB or coaxial) and the connected DAC can handle it. The connections can be a bottleneck though as some DACs and receivers cap out at 96kHz on optical TOSLINK due to hardware limitations or older standards, so make sure everything in the chain supports it for compatibility.

Is there anywhere above you think we should add or update this?
 
Oh dear. Seems someone needs to better understand digital audio before writing about it.
 
Why "Set fixed volume at 100% and disable EQ when using external DACs"? What's wrong with using external DACs and EQ together? Never heard this before and I'm very curious on this statement
 
Back
Top