Updated WiiM Ultra and Amp Ultra Roadmaps Are Here

We just published an updated roadmap for the WiiM Ultra and the WiiM Amp Ultra, and we’ll be updating some other roadmaps soon. You can see the full details on our Help Center (Ultra| Amp Ultra), but here are some highlights and a quick look at where we're headed.

What This Roadmap Represents​

This is a transparent look at what we're actively building, what we're exploring, and what we've recently shipped. Some of these features will land exactly as described. Others might evolve as we work through technical realities and a few might not make it at all. You’ll also notice that there are no timelines, development is a long process and priorities shift throughout the year, so we’re not going to commit to specific timing right now.

We're sharing this openly because your feedback directly shapes our priorities. We watch all the forum conversations, app surveys, and feature requests you share, and use it all to feed into this. So check it out, and we hope there’s something in here you love the idea of!

These roadmaps focus on the Ultra and Amp Ultra first. They're our flagship devices with the hardware to support more advanced features. Where it makes sense and where it's technically feasible, we'll bring capabilities to other products in the lineup. Some features will be Ultra-specific by necessity.


What's Next​

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Display & Interface Upgrades

Input-specific screen layouts that remember your preferences and automatically switch based on active input. Black background mode for album art that blends seamlessly with the bezel. Standby and clock options including permanent clock display during playback with adjustable timeout durations. Direct USB and Favorites browsing on the touchscreen without needing your phone.

Next-Generation Room Correction

BassFit integration automatically aligns time and level between your main speakers and subwoofer for seamless low-end coherence. SurroundFit calibration provides precise automated alignment of front, surround, and subwoofer channels for immersive experiences. RoomFit+ evolution delivers tighter bass response and improved transient handling. CenterFit phantom center creates adjustable vocal enhancement for improved dialogue clarity. Context-aware bass management assigns independent crossover and gain settings per source. Discrete dual subwoofer control enables independent calibration to smooth out room modes.

Smarter Audio Processing

Scenario-based presets for Night, Dialog, and Sports modes powered by our 10-band PEQ engine. Adaptive dynamic loudness using Fletcher-Munson curves to preserve bass and treble at low volumes. Pro-grade filter import from REW or AutoEQ. Advanced profile management for transferring correction data across devices with Expert Mode for weighted measurements.

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Connectivity & Ecosystem

Adaptive source profiles let you customize EQ curves, volume, display layouts, and grouping logic per input that automatically engage when you switch sources. Universal hi-res multi-room with expanded support across Roon Ready and Google Cast endpoints. NAS Mode (SMB Write) transforms the devices into network music servers, managing and transferring files to your USB drive wirelessly. Native Plex integration with Plex control. Complete overhaul of the internet radio engine for faster buffering and higher bitrate streams. Expanded wireless subwoofer protocol to Roon and Google Cast. Support for USB libraries up to 200,000 tracks.

Smart Home Integration

Deeper Home Assistant integration with support for presets and alarms. Native Apple HomeKit and Shortcuts support. Smart input switching that preserves playback context and volume states.

Future Concepts Under Consideration

Specialized streaming integrations for Idagio (Classical), Nugs.net (Live Events), and SiriusXM. Personal cloud locker support for Dropbox, OneDrive, and iCloud, allowing you to stream your collection directly without a physical NAS or USB drive.

What We've Already Delivered​

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Visual personalization with new VU meter styles, dynamic music spectrums, and expanded clock faces. Native WiiM Home App on Apple TV, Google TV, and FireTV. On-glass navigation for local radio and recently played tracks. Home screen widgets for iOS and Android. Precision volume with customizable remote steps. Multi-point room calibration. Per-output EQ. Advanced DAC filter settings with user-selectable interpolation filters (Amp Ultra).

Flexible wireless home theater supporting scalable 4.0, 4.1, and 5.1 channel configurations. Smart presets that trigger complex routines—setting input, volume, EQ, and grouping simultaneously. Persistent grouping for fixed speaker zones. Native YouTube Music support. Completely rewritten USB media engine.

Your Suggestions!​

These roadmaps are a starting point. We're watching your responses, reading the threads, and paying attention to what resonates. If there's a feature you're interested in, say so. If something doesn't make sense for your use case, let us know, but be respectful. Not every feature is going to hit for every person, a feature you’ll never use might be exactly what someone else needs.

We're building this with you, not for you. The difference matters.

Check out the full roadmaps (Ultra | Amp Ultra).
 
Raw playback, i guess a typo in context for me. I mean as in using none of the additional features. Audio in (LAN in my case), Digital output out. Using it as what is known as an endpoint.
Server side is sorted, completely happy. It's the Wiim hardware that's the fly in the ointment for me at the moment.
What type of endpoint? Squeezelite is an endpoint. Plex may eventually work as an endpoint.
 
What type of endpoint? Squeezelite is an endpoint. Plex may eventually work as an endpoint.
The end point is the wiim. Plex and anything that tells the server what to play is a control point.
The standard sequence is server -> control point -> end point
 
Asset via Synology Nas
I've also used bubble too.
And is your issue with using the WiiM app as your control point? Did you have any such issues using BubbleUPnP?

I’m of a mindset that I don’t expect the WiiM Home app to be the universal client for all the services it can support, in part because there already are good clients apps out there or, in the case of streaming services, good Connect mechanisms from arguably more functional native streaming service apps.

I don’t disagree though that the WiiM app does need improvement for those who don’t share my view :)
 
The end point is the wiim. Plex and anything that tells the server what to play is a control point.
The standard sequence is server -> control point -> end point
Thanks for the lesson. I guess you mean DLNA since other control points use their own protocols.
 
Thanks for the lesson. I guess you mean DLNA since other control points use their own protocols.
Open home also.
But yes some do use their own protocols, but in my experience there's no real benefit between specific protocols vs dlna/open home. Yes DLNA has security flaws, but keep to open home or secure your router and there's no issues.
Anyway I've narrowed it down to the wiim app (control point). Using bubble, it's seemless.
 
Huge win!!! Adaptive dynamic loudness and filter import!!! Those will be extremely valuable to many WiiM users!!!
 
Hi welcome

Please note that WiiM have TV Apps that do exactly that.


This is not Chromecast but a native app. So unless you don't have any of the supported TV or a Google TV stick, just load the app.
is it possible to load it on LG's WebOS TV ?
 
I would love for the USB output to be able to play while the amp is on, preferably with a different EQ, e.g. a low pass to the amp outs and a high pass on the USB out. This would enable use as an active crossover.

Even better: can the USB output to be made multi-channel? So you could have the amps handling LF (which in a three way could easily extend to 300 Hz) and then a multichannel USB DAc could handle mid and high?
 
I like Matias' idea for balanced outputs on an enhanced WiiM Ultra. I'd lean toward creating a new, sonically-enhanced Ultra product as another offering in the Ultra flagship series for those seeking the pinnacle of WiiM sonic performance (e.g., Audiophiles, nerds, WiiM-ophiles...) coupled with the best UI out there (WiiM). Here's a short list of ideas for the enhanced WiiM Ultra that I hope you smart folk will add to:

Balanced outputs (go big with nice XLRs);
High-quality, outboard power supply;
Dual ESS chips;
Analog, resistor-ladder volume control, so we don't lose bit depth at lower volumes;
Decoding for Ultra-hi res formats - DSD512, PCM 768kHz, and MQA(?);
Retain Phono in;
Connector for external Wi-Fi antenna;
Larger screen;
...

And how about that catchy name (Ultra++, Ultra Sonic Supremo, Ultra Pinnacle, Ultra Apex, or Ultra Ultima...)? Sonics first but help me out with a fun name here. :)
I love all the ideas in the roadmap even though I may not use some. Choice! Sincere thanks to the WiiM team for their dedication, kindness, responsiveness, and patience!!!
This, this is what I crave for. I'm very happy with my WAU but I will buy in pre-order something like an WiiM Amp Supreme Purifi based Streamer Amp, with support for 20+ PEQ and/or convolution filters imported from REW. In the case of an WiiM Supreme streamer and pre-amp a balanced output set to connect it to balanced amps would be very interesting. In my case, even if I keep my old vinyl collection the phono stage can be removed... Perhaps ARM comparable to Raspberry PI 5 or even a dedicated DSP chip... You can even double the price and still would be killer products. Be bold and think big ! Then again, I'm very happy with my WAU and any future improvement will be much welcomed.
 
@RyanWithWiiM

First off, thanks for being such a forward-thinking, transparent company. The future for these devices is bright!

Multi sub:
Discrete dual subwoofer control enables independent calibration to smooth out room modes.

With only physical subwoofer RCA output, how will this be achieved?

“CenterFit”:
CenterFit phantom center creates adjustable vocal enhancement for improved dialogue clarity.
I’ve been thinking about trim levels, and this is a completely separate idea which I don’t want to distract from the LFE 2.0 downmix request, but how cool would a “dialogue clarity” slider be which allowed the users to finely adjust how loud the center channel is in the downmix? For users with a 2.0 setup, boosting the center channel in the downmix just a little could really go a long way to making dialogue more prominent and intelligible in the absence of a dedicated center channel.

I’m going to try to not take too much credit for this one!

LFE Downmix to 2.0:

I’m sad to not see LFE down-mixing to 2.0 mentioned. Having the option to fold the LFE channel from ARC input into the 2.0 output would be a big deal. This is a basic function in the AVR/AVP world and it’s not sophisticated to do. Hope it’s still part of the plan!

From back in May on this idea:
Hi tabata,

Thank you for sharing your use case—it’s incredibly valuable and insightful. I’ll bring this to our team for further discussion to ensure it’s properly addressed. We appreciate your input and encourage you to stay tuned for updates!
 
Multi sub:
With only physical subwoofer RCA output, how will this be achieved?
This will almost certainly be to be used with a WiiM subwoofer, remember we released the WiiM Sub Pro mid-2025. The WiiM Sub Pro can connect to a WiiM device wirelessly, so multiple subs aren't restricted by physical connections.
 
This will almost certainly be to be used with a WiiM subwoofer, remember we released the WiiM Sub Pro mid-2025. The WiiM Sub Pro can connect to a WiiM device wirelessly, so multiple subs aren't restricted by physical connections.
Have the engineers ever stated why this thing isn't capable of multiple (digital) outputs simultaneously?

-Ed
 
I like Matias' idea for balanced outputs on an enhanced WiiM Ultra. I'd lean toward creating a new, sonically-enhanced Ultra product as another offering in the Ultra flagship series for those seeking the pinnacle of WiiM sonic performance (e.g., Audiophiles, nerds, WiiM-ophiles...) coupled with the best UI out there (WiiM). Here's a short list of ideas for the enhanced WiiM Ultra that I hope you smart folk will add to:

Balanced outputs (go big with nice XLRs);
High-quality, outboard power supply;
Dual ESS chips;
Analog, resistor-ladder volume control, so we don't lose bit depth at lower volumes;
Decoding for Ultra-hi res formats - DSD512, PCM 768kHz, and MQA(?);
Retain Phono in;
Connector for external Wi-Fi antenna;
Larger screen;
...

And how about that catchy name (Ultra++, Ultra Sonic Supremo, Ultra Pinnacle, Ultra Apex, or Ultra Ultima...)? Sonics first but help me out with a fun name here. :)
I love all the ideas in the roadmap even though I may not use some. Choice! Sincere thanks to the WiiM team for their dedication, kindness, responsiveness, and patience!!!
You may already be aware, but as a temporary alternative you could use twin DI boxes. Used in the siund industry, which convert unbalanced line signals to balanced XLR signals.
There's s varying range and the likes of Thomann, dv247 and other "live/studio retailers" have them.
 
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