WiiM Pro is same as WiiM Mini, it supports SBC and AAC codecWill the WiiM Pro support bluetooth aptX or better? (WiiM Mini only supports SBC and AAC codec)
Would the WiiM Pro also support Bluetooth output and if so can it support LDAC as It is software based ?WiiM Pro is same as WiiM Mini, it supports SBC and AAC codec
Don’t those potentially require a different Bluetooth chipset?The hardware of WiiM Pro is capable of aptx and LDAC. Why not offer these codecs support.
Will help users use bluetooth enabled headphones at the best quality.
While I'm not sure about aptX (think it can be done by both hardware and software), LDAC is software based.Don’t those potentially require a different Bluetooth chipset?
While I'm not sure about aptX (think it can be done by both hardware and software), LDAC is software based.
From Sony's website - Sony - LDAC
"LDAC is compatible with a wide range of devices, because LDAC is a software codec."
From Wikipedia - LDAC:
"The encoder of LDAC is open-source under Apache License 2.0, so that any device can be coded to transmit LDAC streams without patent or licensing issues. The decoder design remains proprietary."
"Starting from Android 8.0 "Oreo", LDAC is part of the Android Open Source Project, enabling every OEM to integrate this standard into their own Android devices freely."
Hence my previous request in this thread about adding support so that music can be encoded in LDAC and transmitted to say headphones or other receivers that already support LDAC decoding..
Hi Achim1812,Regardless of the quality, sense or nonsense of this codecs I am sure Qualcomm will not give away any aptX license for free. No idea about how high the charges will be and what influence on the purchase price from a WiiM. And no idea if or how Sony handles LDAC, but all this companies are not well known for generosity. Different to having only good ideas their job is to create money.
Second point: For this wireless headphone thing the WiiM has to be a BT transmitter. Or am I as often wrong?
If, as you say, Linkplay can use LDAC without having to pay anything for Sony, that's a welcome feature.
However, according to Sony's website, the use of LDAC requires an NDA, license agreement and certification. I think there may be some fees in the licensing process. It is also not free to display a high-resolution logo sticker on the product.
Edit:
Conditions may also change depending on the product on which LDAC is installed. For example, Android phones and wireless earphones (including the WiiM).
For me personally, the WiiM is an appliance that I use as a standalone music transmitting device to my Bluetooth headphones so that I’m not tied down with a wire (I feel like I’m in the minority here on this point), and not being tied to only 1 particular device such as my phone, tablet, etc. By having WiiM as an appliance providing this music to my headphones, I can then use any device with the WiiM (or Roon) app and/or WiiM remote control to control it (along with the physical WiiM device controls). If I was tied to using my phone, tablet, etc. for bluetooth music, then I can ONLY use that same device to control it. Flexibility is key for me (and other Bluetooth headphone fans - I know you’re out there!), and I would love to have the highest bluetooth resolution possible (e.g. aptX HD) in the next unannounced and completely rumored ‘WiiM Pro Ultra’ (credit: @Wiimer ) The music sounds great already using Bluetooth from WiiM Pro to Bluetooth headphones, and the range is surprisingly strong (beats my RF headphones) - but would love for bluetooth resolution to get even higher to maximize the high fidelitiness (fake word, I know - but you get it).Just checked, works flawless with Sony and Apple BT headphones.
But it would be great to read about a scenario where the WiiM enters playground here? Why not use the BT connectivity of your phone, tablet or MAC f.e.?
As usual I am very eager to learn..
Quite sure I am not a typical WiiM user.For me personally, the WiiM is an appliance that I use as a standalone music transmitting device to my Bluetooth headphones so that I’m not tied down with a wire (I feel like I’m in the minority here on this point), and not being tied to only 1 particular device such as my phone, tablet, etc. By having WiiM as an appliance providing this music to my headphones, I can then use any device with the WiiM (or Roon) app and/or WiiM remote control to control it (along with the physical WiiM device controls). If I was tied to using my phone, tablet, etc. for bluetooth music, then I can ONLY use that same device to control it. Flexibility is key for me (and other Bluetooth headphone fans - I know you’re out there!), and I would love to have the highest bluetooth resolution possible (e.g. aptX HD) in the next unannounced and completely rumored ‘WiiM Pro Ultra’ (credit: @Wiimer ) The music sounds great already using Bluetooth from WiiM Pro to Bluetooth headphones, and the range is surprisingly strong (beats my RF headphones) - but would love for bluetooth resolution to get even higher to maximize the high fidelitiness (fake word, I know - but you get it).
The above = NO FUNNo inbuilt DAC, no more services integration because my only need is Qobuz. No handling of stored music by the WiiM, no multi-room, no smart functionality, no Chromecast, no Airplay, no Amazon Cast, no Spotify or Tidal Connect. No radio stations. Only the necessary and not so overloaded endpoint for Roon.
I get what you’re saying. To fulfill this request, I would love it if WiiM creates a new Mini (‘WiiM Roon Mini’, ‘WiiM MiniRoon’, ‘WiiM MiniR’, ‘WiiM rMini’ ) that is just a Roon Ready endpoint itself (which they discussed many months ago when they realized they couldn’t “fit” Roon software into the Mini due to low memory). A small device like that is perfect for really tight spaces (e.g. my bathroom speaker).One more of the many, many advantages the WiiM delivers. It can do so much. My remaining fear is that someday too much is too much. May be I am too pessimistic.