That is indeed a problem with the UPnP/DLNA Bridge - seeking in tracks, and pressing next are always issues - the next track issue depends on where you are in the preceding track as to whether it jumps two forward. You can eradicate the problem if you use "flow" mode but then you lose metadata in the WiiM app and are limited to one bit rate/depth no matter what you play.Hi,
I followed this "LMS installation guide" (thanks d6jg), i have just LMS from Picoreplayer working on a PI4b but with a strange problem (tried to find in LMS foruns for threads with the same or similar problem, but no joy). Usually when i'm listenning a song and in the middle if i press next track it jumps two or more tracks, usually don't jump to the next one and when i press previous track sometimes it does it correctly, sometimes it doesn't, it's erratic. If you try to do fast forward most of times it jumps to another track.
Anyone else with this or similar problem? It's puzzling me, i think its related with UPNP Bridge, but not sure what it is.
I wonder if Roon has this problemThat is indeed a problem with the UPnP/DLNA Bridge - seeking in tracks, and pressing next are always issues - the next track issue depends on where you are in the preceding track as to whether it jumps two forward. You can eradicate the problem if you use "flow" mode but then you lose metadata in the WiiM app and are limited to one bit rate/depth no matter what you play.
I have to say that in my use neither seeking or pressing next occur very often at all.
Ok, so it's a known issue.That is indeed a problem with the UPnP/DLNA Bridge - seeking in tracks, and pressing next are always issues - the next track issue depends on where you are in the preceding track as to whether it jumps two forward. You can eradicate the problem if you use "flow" mode but then you lose metadata in the WiiM app and are limited to one bit rate/depth no matter what you play.
I have to say that in my use neither seeking or pressing next occur very often at all.
The LMS UPnP/DLNA Bridge developer isn't too complimentary about WiiM's UPnP implementationOk, so it's a known issue.
Sometimes I don't want to listen all the tracks, I skip some of them.
Unfortunately it happens to me too.Ok, so it's a known issue.
Sometimes I don't want to listen all the tracks, I skip some of them.
Well hopefully we can ditch UPNPBridge soon and relieve him of that concernThe LMS UPnP/DLNA Bridge developer isn't too complimentary about WiiM's UPnP implementation
Hopefully WiiM will add Squeezelite at some point and all problems will be resolved.
It’s still on their Pro and Mini roadmapsAlso, is SqueezeLite implementation really on WiiM's roadmap? I can't find a current version, seems they've removed it from the support and product pages.
This is helpful,thanks.
Install Bridge and Material plugins.
Go into Bridge settings. Choose binary, start Bridge and wait for config file to generate.
Stop the Bridge.
In dropdown choose Wiim and edit the Max Sample Rate to match whatever you have WiiM plugged into.
Restart Bridge
Open http://ip:9000/Material on PC or Phone - you should see WiiM at top left as available player - navigate to some music and hit play
On phone if iOS, open Material in Safari, do "Add to Home Screen", Close Safari. You should see new LMS icon on home screen. Open it from there in app mode.
Isn't this just an LMS issue? I wonder if it happens from all the LMS interfaces?I wonder if Roon has this problem
Its the UPnP interaction between the LMS Bridge plugin and the WiiM device. If you don't seek, or skip you never see the issue but it is there.Isn't this just an LMS issue? I wonder if it happens from all the LMS interfaces?
I've tried various servers with both BubbleUPnP and Hi-Fi Cast and haven't been able to replicate the problem, even jumping 10 tracks at a time. The WiiM app itself seems happy to advance multiple tracks at a time, but is a little clunky going backwards.
Can you provide a link? I'd like to see what else is on the roadmap.It’s still on their Pro and Mini roadmaps
And is it only with the WiiM, no other UPnP renderers?Its the UPnP interaction between the LMS Bridge plugin and the WiiM device. If you don't seek, or skip you never see the issue but it is there.
It's on the roadmap, but still only as a feature they're "thinking about".Can you provide a link? I'd like to see what else is on the roadmap.
It’s in the Wiim Home app under settings.Can you provide a link? I'd like to see what else is on the roadmap.
I have no idea about other UPnP renderers generally. I have a couple that work well with LMS Bridge and a couple that won’t work at all. The only one I actually use is the WiiM.And is it only with the WiiM, no other UPnP renderers?
BubbleUPnP fixed an issue a while ago where repeatedly tapping the next/previous track button resulted in "laggy/clunky" behaviour (I have no idea if it was renderer specific), I was wondering whether the nature of the material plugin (html) might exacerbate that, although I'm sure it's been tested to death!