Introducing the WiiM Edition of the Audio Pro A10 MKII and C10 MKII

You could use your phone.
But then again i can definitely understand you..
I think of you write to Wiim or Audiopro..why couldn't they agree too and fix this.
2 speakers, 2 speakers with volume knobs..but if you pair them it would be handled as one.
What is the reaction of Wim?
What about the other buttons it will work independently? So its about the volume..

Contact Wiim i would say.

Sonos can handle it why can't Audiopro??
Can't be such a big effort to fix this I assume..
Two independent units must now work as one when touching the volume buttons. Because the customer paired them.
What could be the problem doing so for a brand like Audiopro,Wiim?
 
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You could use your phone.
But then again i can definitely understand you..
I think of you write to Wiim or Audiopro..why couldn't they agree too and fix this.
2 speakers, 2 speakers with volume knobs..but if you pair them it would be handled as one.
What is the reaction of Wim?
What about the other buttons it will work independently? So its about the volume..

Contact Wiim i would say.

Sonos can handle it why can't Audiopro??
I have contacted them and they can certainly chime in here for a better explanation, it would be appreciated...

I want to make sure it's clear that I'm not bashing Audio Pro & WiiM.... I've recently purchased the Mini, Pro Plus, 2 A10 MKII's, 2 A10's (returned one because of this issue), C5A and a C10 MkII so I'd like for these companies to expand, improve, succeed, etc...
 
I have contacted them and they can certainly chime in here for a better explanation, it would be appreciated...

I want to make sure it's clear that I'm not bashing Audio Pro & WiiM.... I've recently purchased the Mini, Pro Plus, 2 A10 MKII's, 2 A10's (returned one because of this issue), C5A and a C10 MkII so I'd like for these companies to expand, improve, succeed, etc...
Hadn't had the impression at all you were bashing them...

I think it's a valid question you're having totally agreed.
Hopefully Wiim support will respond soon..
 
I do wish WiiM would intervene - frankly I can’t believe there’s been so much discussion about what is basically a feature request that some might find useful, while others don’t…

@RyanWithWiim @WiiM Support @WiiM Team @QuarryHunslet - this discussion seems interminable, can we please have a statement of intent as to whether WiiM will implement this or not?
 
I do wish WiiM would intervene - frankly I can’t believe there’s been so much discussion about what is basically a feature request that some might find useful, while others don’t…

@RyanWithWiim @WiiM Support @WiiM Team @QuarryHunslet - this discussion seems interminable, can we please have a statement of intent as to whether WiiM will implement this or not?
I would like to know how or why others would not find this useful, wouldn't you agree? Who adjusts volume separately in stereo pair and why?

Why would this not be baked in from the start? Did they not anticipate physical-button-stereo pair users?

No one's given an explanation yet to the "WHY"...

edit for spelling
 
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No one's given an explanation yet to the "WHY"...
ok i wonder if it could be a quite simple reason. Your thinking is if one groups 2 speakers and declare them L and R the buttons on either should lower the pairs/groups volume.

However, the sticking point is if you add another speaker to the group, which will presumably be in another room then following your proposed logic the volume of all linkplay products would be adjusted if the buttons on one speaker are pushed. This would mean that the other rooms volume would decrease which is not ideal.

The initial 2 speakers are not a pair but rather 2 member's of a multiroom group, although they are probably in the same room. It's the multiroom group logic that is presumably being followed as the primary way to function.

To get to where you want you would need to have a paired group that was persistent and then potentially embed that in another group. Complicated to do I suppose.
 
ok i wonder if it could be a quite simple reason. Your thinking is if one groups 2 speakers and declare them L and R the buttons on either should lower the pairs/groups volume.

However, the sticking point is if you add another speaker to the group, which will presumably be in another room then following your proposed logic the volume of all linkplay products would be adjusted if the buttons on one speaker are pushed. This would mean that the other rooms volume would decrease which is not ideal.

The initial 2 speakers are not a pair but rather 2 member's of a multiroom group, although they are probably in the same room. It's the multiroom group logic that is presumably being followed as the primary way to function.

To get to where you want you would need to have a paired group that was persistent and then potentially embed that in another group. Complicated to do I suppose.
Lyrion does it by synchronising the volume of any players in the group with "Volume Synchronisation" selected. Any other players in the group without "Volume Synchronisation" selected don't track the volume. Not really complicated at all 😃
 
I would like to know how or why others would not find this useful, wouldn't you agree? Who adjusts volume separately in stereo pair and why?

Why would this not be baked in from the start? Did they not anticipate physical-button-stereo pair users?

No one's given an explanation yet to the "WHY"...

edit for spelling

Not all users who own two A10s will use them as a stereo pair. For example, if one is placed in the kitchen and the other in the living room for multi-room playback, it may be more convenient to have individual volume controls.

To begin with, the WiiM devices have the same specifications.

The volume knob on a device is for volume control of that device. But as I mentioned before, the volume buttons on the WiiM remote can control the volume of the entire group; the A10 cannot do this because it does not support the remote. (So I second the request to add this option.)

Edit:
While I was writing this, @Griff was writing a more good response 😂.
 
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Thanks for your reply..

Back on the subject according to volume control ..a Remote control can be used too for the C10,s.
 
I usually prefer using the remote for volume control. It's handy and seems to get a quicker response. Also, the single A10 in my kitchen is up high, out of the way of kitchen accidents but also out of reach.

As noted previously, the concept of stereo pair doesn't really seem to exist in the current WiiM system. You can specify that a particular speaker will only play the left or right channel and that can give the effect of a stereo pair, but if you have multiple pairs in different rooms, the system doesn't know which speaker goes with which. One way to fix this, obviously, would be to introduce the idea of a stereo pair. But it might be more generally useful to introduce volume groups, so the physical buttons of any speaker in the group affect all the speakers in the group.

Last, it would be nice if the mute button on the remote affected all the grouped speakers, the way the volume buttons do. Sometimes I have music blasting when the phone rings.
 
I would like to know how or why others would not find this useful, wouldn't you agree? Who adjusts volume separately in stereo pair and why?

Why would this not be baked in from the start? Did they not anticipate physical-button-stereo pair users?

No one's given an explanation yet to the "WHY"...

edit for spelling
I think the use cases have been more than adequately gone over from both sides in the course of this discussion. If WiiM implement this as an option for volume control to control group/stereo pair volume or not, sorry to be blunt but I don’t really care why some might choose one option over another, nor am I interested in pointlessly raking through the ashes of why it hasn’t always been there.
 
I wonder how this c10 sounds connected to a sub,mini sub..
In stead of 2 speakers investing in the sub..
Gives a rich sound I assume. Adjusting everything in the Wiim software..could be a great pair of 3( C 10, audiopro sub and software).
To be honest I would rather invest in a sub in stead of the 2nd speaker for a single room.


First i would buy the C10 and to be honest I would buy a Audiopro sub then.

Ofcourse i have to be convinced with the speaker fist but no doubt i will be..
 
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Not all users who own two A10s will use them as a stereo pair. For example, if one is placed in the kitchen and the other in the living room for multi-room playback, it may be more convenient to have individual volume controls.

To begin with, the WiiM devices have the same specifications.

The volume knob on a device is for volume control of that device. But as I mentioned before, the volume buttons on the WiiM remote can control the volume of the entire group; the A10 cannot do this because it does not support the remote. (So I second the request to add this option.)

Edit:
While I was writing this, @Griff was writing a more good response 😂.
"Not all users who own two A10s will use them as a stereo pair. For example, if one is placed in the kitchen and the other in the living room for multi-room playback, it may be more convenient to have individual volume controls." YES, 100%......

However: Once a set of speakers is stereo paired, it should be looked as "one unit", there's just no two ways about it... There is no logical reason to separate them into other rooms, it's a stereo pair.... There is literally no other way to look at it frankley....
 
I think the use cases have been more than adequately gone over from both sides in the course of this discussion. If WiiM implement this as an option for volume control to control group/stereo pair volume or not, sorry to be blunt but I don’t really care why some might choose one option over another, nor am I interested in pointlessly raking through the ashes of why it hasn’t always been there.
"I think the use cases have been more than adequately gone over from both sides" They have?

I'm still not seeing the use case for for having them individual... Again, seems like an oversight.

I get the feeling there is some misunderstanding or miscommunication of whats trying to be accomplished here.
 
For sake of the discussion, I agree with @conn here, and it's an example of my hope for "persistent groups."
There should be an option to group multiple devices in a way that they functionally cease to be treated as individuals and only appear and function as a single entity in the WiiM/Linkplay space. Stereo pairs are an example. Networked subwoofers and mains would be another example.

No not everybody is running stereo pairs, and probably fewer are running networked subwoofers, but I think it is ultimately an inescapable fact that usage cases for networked streamers/speakers are diverse and complex, and WiiM/Linkplay needs to rise to the challenge to meet the needs of those cases -- networked grouping and linking is a core fundamental aspect of the technology, and as others have said -- there is a large base of users for this technology currently fleeing the dominant provider (Sonos).

"Not all users who own two A10s will use them as a stereo pair. For example, if one is placed in the kitchen and the other in the living room for multi-room playback, it may be more convenient to have individual volume controls." YES, 100%......

However: Once a set of speakers is stereo paired, it should be looked as "one unit", there's just no two ways about it... There is no logical reason to separate them into other rooms, it's a stereo pair.... There is literally no other way to look at it frankley....
 
For sake of the discussion, I agree with @conn here, and it's an example of my hope for "persistent groups."
There should be an option to group multiple devices in a way that they functionally cease to be treated as individuals and only appear and function as a single entity in the WiiM/Linkplay space. Stereo pairs are an example. Networked subwoofers and mains would be another example.

No not everybody is running stereo pairs, and probably fewer are running networked subwoofers, but I think it is ultimately an inescapable fact that usage cases for networked streamers/speakers are diverse and complex, and WiiM/Linkplay needs to rise to the challenge to meet the needs of those cases -- networked grouping and linking is a core fundamental aspect of the technology, and as others have said -- there is a large base of users for this technology currently fleeing the dominant provider (Sonos).
"there is a large base of users for this technology currently fleeing the dominant provider (Sonos)." This right here...

A quick Google of "Sonos alternatives" will provide many discussions on the topic...

And guess which speaker came up in the results first (y) 🙂

Capturezzzzzzzzzz.JPG
 
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