Loudness curve?

TechnoTurtle

New member
Joined
Nov 12, 2025
Messages
3
First, hello all. This is my first post here.
My setup:
WiiM Mini
Jbl 305p mk2
These are used on my wfh desk with the speakers either side at approx arms length.

I’ve used the room correction feature on my WiiM Mini to give a custom EQ. I mostly listen at relatively quiet levels and would like to add a “loudness curve” on top of the custom EQ. Ideally this could be variably set so I can set th curve to max when listening very quiet, turning down as the volume increases.

Is there a loudness option on the WiiM, or a method to implement one?
 
I’ve found it useful tbh
It goes against the grain with me, because if I’m listening to music at a lower volume, the last thing that I want is artificially boosted bass.

I am aware that many people would want this “feature”, but to me it’s definitely not wanted, so hopefully if added, then it could also be turned off or immobilised.🤔
 
I would have expected that it's one of the default EQ profiles. It makes no sense to have it enabled if other EQs are in use
Why? Shouldn't it be an "" "overlay"""? (Whether it can be combined or not on the variable volume setting.)

(Since I don't have an Ultra, I don't understand the point of your discussion about its commitment or lack thereof...)
 
Hopefully it would disable this most unwanted feature.
WiiM have said: “Dynamic Bass works similarly to a Loudness EQ — it automatically boosts low frequencies at lower volumes, and the higher the gain setting, the stronger the compensation. As the volume increases, it returns to a flat response. 0 dB means it’s off (flat).”

However, I appreciate that’s ambiguous (to me anyway) - does it mean setting dynamic bass to 0db turn the feature off, or is it off “as the volume increases” to a certain level?

A toggle to turn it off or on with a subsequent settings page would be clearer…
 
Why? Shouldn't it be an "" "overlay"""?

(Since I don't have an Ultra, I don't understand the point of your discussion about its commitment or lack thereof...)
It currently is implemented as an independent setting on the WiiM sound so appears to be “an overlay”
 
However, I appreciate that’s ambiguous (to me anyway) - does it mean setting dynamic bass to 0db turn the feature off, or is it off “as the volume increases” to a certain level?
Setting it to 0dB will turn it off.

Otherwise, once a certain volume level is exceeded, bass will hardly change at all.
(It will not be turned off.)
 
Back
Top