Loudness curve?

TechnoTurtle

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Joined
Nov 12, 2025
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First, hello all. This is my first post here.
My setup:
WiiM Mini
Jbl 305p mk2
These are used on my wfh desk with the speakers either side at approx arms length.

I’ve used the room correction feature on my WiiM Mini to give a custom EQ. I mostly listen at relatively quiet levels and would like to add a “loudness curve” on top of the custom EQ. Ideally this could be variably set so I can set th curve to max when listening very quiet, turning down as the volume increases.

Is there a loudness option on the WiiM, or a method to implement one?
 
I’ve found it useful tbh
It goes against the grain with me, because if I’m listening to music at a lower volume, the last thing that I want is artificially boosted bass.

I am aware that many people would want this “feature”, but to me it’s definitely not wanted, so hopefully if added, then it could also be turned off or immobilised.🤔
 
I would have expected that it's one of the default EQ profiles. It makes no sense to have it enabled if other EQs are in use
Why? Shouldn't it be an "" "overlay"""? (Whether it can be combined or not on the variable volume setting.)

(Since I don't have an Ultra, I don't understand the point of your discussion about its commitment or lack thereof...)
 
Hopefully it would disable this most unwanted feature.
WiiM have said: “Dynamic Bass works similarly to a Loudness EQ — it automatically boosts low frequencies at lower volumes, and the higher the gain setting, the stronger the compensation. As the volume increases, it returns to a flat response. 0 dB means it’s off (flat).”

However, I appreciate that’s ambiguous (to me anyway) - does it mean setting dynamic bass to 0db turn the feature off, or is it off “as the volume increases” to a certain level?

A toggle to turn it off or on with a subsequent settings page would be clearer…
 
Why? Shouldn't it be an "" "overlay"""?

(Since I don't have an Ultra, I don't understand the point of your discussion about its commitment or lack thereof...)
It currently is implemented as an independent setting on the WiiM Sound so appears to be “an overlay”
 
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However, I appreciate that’s ambiguous (to me anyway) - does it mean setting dynamic bass to 0db turn the feature off, or is it off “as the volume increases” to a certain level?
Setting it to 0dB will turn it off.

Otherwise, once a certain volume level is exceeded, bass will hardly change at all.
(It will not be turned off.)
 
(One possible approach is to offer this function (adjustable), with an autogain, at a fixed level, for use with a Wiim and a classic adjustable volume at the preamp level without loudness...)
 
I suspect...
Without simple and direct access, easy, these functions lose their appeal in "real life".


There really needs to be some thought given to the idea of offering a simplified and intelligent global mode... and an expert mode... Furthermore... still no auto-gain nor the possibility of overload peak/DRC off... despite all the tinkering with the sound, "DSP"... PEQ, roomfit,vumetre, now loudness ((lThis could apply if it's on a fixed level, etc.)!
It's becoming a mess... things aren't being done in the right order...

Sweeping all of this under the rug with just the use of a DRC is nonsense and should be dealt with by Wiim...
topic since ... ..06/22 first mode gec and preset corrections...
(joins the story of sub/speaker vslistening point delay calculations via the Wiim's internal microphone)



Manipulating sound "joyfully" in this way requires precautions... that's all and essential.
;-)
 
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Once set up, you need do nothing further.
Yes, being able to easily engage or disengage it while listening...

I finally realized that my idea of a graphical console, like an "analog preamp face," allowing direct access to the ever-growing number of audio functions, wasn't actually that bad, especially for those using tablets, etc.
(an idea used in the professional world, quite simply...because effective)
 
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I for one am happy that WiiM have released this dynamic bass/loudness feature that was asked for at least two years ago and I’m not unhappy with how they’ve implemented its configuration. At times, I think WiiM engineers must be bald with the amount of hair pulling that must go on after they release a new feature. Never mind about not pleasing all people all of the time, they must feel it would be nice to please some people some of the time 🤷‍♂️
 
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