S SansuiSushi Member Joined Aug 13, 2024 Messages 22 Aug 17, 2024 #1 Came up with some ideas I would like to see as options for that screen Last edited: Aug 17, 2024 Upvote 10 Downvote
cc_rider Major Contributor Joined Oct 20, 2022 Messages 992 Yesterday at 10:01 PM #41 Yoku-San said: These virtual VU meters look really nice. Should be everything there on github for WiiM to reproduce it. Click to expand... They’re not going to produce something like this, especially using python. Not commercially viable, but a fine project for DIY.
Yoku-San said: These virtual VU meters look really nice. Should be everything there on github for WiiM to reproduce it. Click to expand... They’re not going to produce something like this, especially using python. Not commercially viable, but a fine project for DIY.
C canard Major Contributor Joined Oct 22, 2022 Messages 1,185 Yesterday at 10:42 PM #42 JaccoW said: One thing to keep in mind with VU-meters is that they were designed for recording.(So you never run them at 100% sensitivity.) Click to expand... reel use..in input of "ultra"... ( if technically correct) Last edited: Yesterday at 10:52 PM
JaccoW said: One thing to keep in mind with VU-meters is that they were designed for recording.(So you never run them at 100% sensitivity.) Click to expand... reel use..in input of "ultra"... ( if technically correct)
Y Yoku-San Active member Joined Sep 4, 2023 Messages 111 A moment ago #43 cc_rider said: They’re not going to produce something like this, especially using python. Not commercially viable, but a fine project for DIY. Click to expand... I know, but they could use the provided PNGs for the VU meters:
cc_rider said: They’re not going to produce something like this, especially using python. Not commercially viable, but a fine project for DIY. Click to expand... I know, but they could use the provided PNGs for the VU meters: