Updated WiiM Ultra and Amp Ultra Roadmaps Are Here

We just published an updated roadmap for the WiiM Ultra and the WiiM Amp Ultra, and we’ll be updating some other roadmaps soon. You can see the full details on our Help Center (Ultra| Amp Ultra), but here are some highlights and a quick look at where we're headed.

What This Roadmap Represents​

This is a transparent look at what we're actively building, what we're exploring, and what we've recently shipped. Some of these features will land exactly as described. Others might evolve as we work through technical realities and a few might not make it at all. You’ll also notice that there are no timelines, development is a long process and priorities shift throughout the year, so we’re not going to commit to specific timing right now.

We're sharing this openly because your feedback directly shapes our priorities. We watch all the forum conversations, app surveys, and feature requests you share, and use it all to feed into this. So check it out, and we hope there’s something in here you love the idea of!

These roadmaps focus on the Ultra and Amp Ultra first. They're our flagship devices with the hardware to support more advanced features. Where it makes sense and where it's technically feasible, we'll bring capabilities to other products in the lineup. Some features will be Ultra-specific by necessity.


What's Next​

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Display & Interface Upgrades

Input-specific screen layouts that remember your preferences and automatically switch based on active input. Black background mode for album art that blends seamlessly with the bezel. Standby and clock options including permanent clock display during playback with adjustable timeout durations. Direct USB and Favorites browsing on the touchscreen without needing your phone.

Next-Generation Room Correction

BassFit integration automatically aligns time and level between your main speakers and subwoofer for seamless low-end coherence. SurroundFit calibration provides precise automated alignment of front, surround, and subwoofer channels for immersive experiences. RoomFit+ evolution delivers tighter bass response and improved transient handling. CenterFit phantom center creates adjustable vocal enhancement for improved dialogue clarity. Context-aware bass management assigns independent crossover and gain settings per source. Discrete dual subwoofer control enables independent calibration to smooth out room modes.

Smarter Audio Processing

Scenario-based presets for Night, Dialog, and Sports modes powered by our 10-band PEQ engine. Adaptive dynamic loudness using Fletcher-Munson curves to preserve bass and treble at low volumes. Pro-grade filter import from REW or AutoEQ. Advanced profile management for transferring correction data across devices with Expert Mode for weighted measurements.

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Connectivity & Ecosystem

Adaptive source profiles let you customize EQ curves, volume, display layouts, and grouping logic per input that automatically engage when you switch sources. Universal hi-res multi-room with expanded support across Roon Ready and Google Cast endpoints. NAS Mode (SMB Write) transforms the devices into network music servers, managing and transferring files to your USB drive wirelessly. Native Plex integration with Plex control. Complete overhaul of the internet radio engine for faster buffering and higher bitrate streams. Expanded wireless subwoofer protocol to Roon and Google Cast. Support for USB libraries up to 200,000 tracks.

Smart Home Integration

Deeper Home Assistant integration with support for presets and alarms. Native Apple HomeKit and Shortcuts support. Smart input switching that preserves playback context and volume states.

Future Concepts Under Consideration

Specialized streaming integrations for Idagio (Classical), Nugs.net (Live Events), and SiriusXM. Personal cloud locker support for Dropbox, OneDrive, and iCloud, allowing you to stream your collection directly without a physical NAS or USB drive.

What We've Already Delivered​

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Visual personalization with new VU meter styles, dynamic music spectrums, and expanded clock faces. Native WiiM Home App on Apple TV, Google TV, and FireTV. On-glass navigation for local radio and recently played tracks. Home screen widgets for iOS and Android. Precision volume with customizable remote steps. Multi-point room calibration. Per-output EQ. Advanced DAC filter settings with user-selectable interpolation filters (Amp Ultra).

Flexible wireless home theater supporting scalable 4.0, 4.1, and 5.1 channel configurations. Smart presets that trigger complex routines—setting input, volume, EQ, and grouping simultaneously. Persistent grouping for fixed speaker zones. Native YouTube Music support. Completely rewritten USB media engine.

Your Suggestions!​

These roadmaps are a starting point. We're watching your responses, reading the threads, and paying attention to what resonates. If there's a feature you're interested in, say so. If something doesn't make sense for your use case, let us know, but be respectful. Not every feature is going to hit for every person, a feature you’ll never use might be exactly what someone else needs.

We're building this with you, not for you. The difference matters.

Check out the full roadmaps (Ultra | Amp Ultra).
 
Thanks @RyanWithWiiM

Could this mean Apple Music integration (even if indirectly)?
We're certainly open to the idea, but no promises or guaranties. Music service (and smart assistant) integrations are a partnership that requires work from both sides to make them happen. Also, I should mention that roadmaps are a look forward at where we want to go, but sometimes we can't always make every stop along the way.
 
Still no auto-gain feature planned to adapt to signal changes by gec peq roomfit etc?
Nor is there a way to remove the existing "DRC" compressor? On/off?

for all wiim machines...
 
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We're certainly open to the idea, but no promises or guaranties. Music service (and smart assistant) integrations are a partnership that requires work from both sides to make them happen. Also, I should mention that roadmaps are a look forward at where we want to go, but sometimes we can't always make every stop along the way.
How can Apple HomeKit integration be achieved without AirPlay which these units don’t have?
 
How can Apple HomeKit integration be achieved without AirPlay which these units don’t have?
All I can say is that the team has it on their list as something they want to do. Right now, I'd personally put it low on the list as something likely to happen based on what I know, but it'll be a huge win if they can pull it off. I imagine it'll take a lot of work with partners to make happen. But for now, it's on the roadmap.
 
Quite a lot achieved in 2025 and most of the additions are great enhancements in functionality. Many thanks to @WiiM Team - great job! One (for me: very important) omission on the roadmap is adding more presets - I think that this has been already confirmed as "work in progress" on several occasions, but now seems to be skipped? It would be very useful if the number of presets is (at least) doubled and if you also find a way to access more of them via the remote (on top of those 8 as of now)?
I am also waiting for adding RC profiles to outputs characteristics and / or presets (as is the case with e.g. EQ) - but I understand that this is already covered by the roadmap.
 
Hello, thank you for all your great work. I’ve directed a few friends to the ecosystem.

Please follow up and provide more information about the multi-room high-resolution feature.

I love the room correction features! They made a significant difference on my C10 Wii. Next-Generation Room Correction will be fantastic. The permanent clock display on my Wii Sound will be amazing. The upcoming headphone updates will be great.
 
It's funny because one might think that functionalities concerning, and integrable into all Wiim machines ( or the vast majority) could be the priority.
 
Still no auto-gain feature planned to adapt to signal changes by gec peq roomfit etc?
Nor is there a way to remove the existing "DRC" compressor? On/off?

for all wiim machines...
If that was possible don’t you think it was already implemented? I’m a fan of room correction feature and if they can match or exceed Dirac live it will be block buster feature of 2026.
 
I think I'll start looking elsewhere.

The WiiMs are going to be loaded for 90% with stuff that I neither need nor want. Roomfit, PEQ, GEQ, Dynamic Bass / Loudness, Hi-Res here, all sorts of obscure music services there ...
Not long and WiiM is going to choke on all this BS.
 
So simply don't use that stuff?
Very much doubt allowing others to have the option to use it will stop it doing what you need as well as it already does.
Like I said, I'll start looking elsewhere.
Let the children play with what they want to.

So far my WiiMs are running trouble-free. But as soon as any of those Gizmos start to interfere, be on the app side or the machines themselves, that'll be it for me.
 
Like I said, I'll start looking elsewhere.
Let the children play with what they want to.

So far my WiiMs are running trouble-free. But as soon as any of those Gizmos start to interfere, be on the app side or the machines themselves, that'll be it for me.
That's a rather insulting comment to make about other members of this Forum isn't it?

Labelling them as "children" because they may welcome improvements/ updates of which you don't approve/like?
There are a few things on the list which may be of benefit to me and I don't like your derogatory comments.
Enough said.
 
I miss traditional bass and treble controls; the pre-programmed presets don't quite work for me, and setting them up sensibly isn't easy either; the more sliders, the more difficult. The built-in graphic equalizer always reminds me of cheap amplifiers and boomboxes; better amps have bass and treble controls, or none at all. There's also a parametric equalizer, but to use it properly, you probably need a degree in that field.
 
Can grouping be made source dependent?

Eg. I'm streaming Spotify music to my TV and kitchen speakers grouped together. Then I switch to HDMI on my TV speakers and they remain grouped which is annoying because when grouped they don't lipsync to the video, and so I have to manually ungroup.
 
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