I am listening to Apple Music high-resolution lossless sound source by optically connecting the source device (iPhone 15) to WiiM AMP via DDC (SMSL PO100).
As you all know, even if you set it to high-resolution lossless, depending on the sound quality of the released sound source, 24bit 192khz (almost none), 96khz, 48khz, 44.1khz, and even 16bit sound source are played.
As a result, when the current song ends and the next song is played and the bit or sampling rate changes, the first 1-2 seconds of the song do not play and skip.
I sent a ticket with the above symptom, and they checked my log and confirmed that the above symptom occurs when the sampling rate changes in the DDC, and told me to find a way to fix the sampling rate in the DDC.(In their words, this is because the WiiM AMP re-locks the sampling rate.)
However, I connected my iPhone to WiiM AMP using DDC in order to listen to high-quality sound sources with bitperfect (iPhone, iPad only, not Mac), and even if it were possible to fix the sampling rate (which is impossible because DDC does not have such a setting anyway), I don't think it would solve the fundamental problem because upsampling or downsampling would occur, and I don't plan on doing so.
And isn't it the source device that changes the bit and sampling rate, not the DDC?
This is my first passive speaker system, so I have little knowledge about amps, sources, sampling rates, etc.
I'm wondering if this is a problem that can be solved by changing the DDC, or if it's an unavoidable symptom since the WiiM AMP goes through a process called re-lock when the bitrate or sampling rate is changed in any way.
It's been about 2 weeks since they last contacted me about purchasing and testing a DDC (SMSL PO100), if anyone has had experience with or resolved this situation please advise.
As you all know, even if you set it to high-resolution lossless, depending on the sound quality of the released sound source, 24bit 192khz (almost none), 96khz, 48khz, 44.1khz, and even 16bit sound source are played.
As a result, when the current song ends and the next song is played and the bit or sampling rate changes, the first 1-2 seconds of the song do not play and skip.
I sent a ticket with the above symptom, and they checked my log and confirmed that the above symptom occurs when the sampling rate changes in the DDC, and told me to find a way to fix the sampling rate in the DDC.(In their words, this is because the WiiM AMP re-locks the sampling rate.)
However, I connected my iPhone to WiiM AMP using DDC in order to listen to high-quality sound sources with bitperfect (iPhone, iPad only, not Mac), and even if it were possible to fix the sampling rate (which is impossible because DDC does not have such a setting anyway), I don't think it would solve the fundamental problem because upsampling or downsampling would occur, and I don't plan on doing so.
And isn't it the source device that changes the bit and sampling rate, not the DDC?
This is my first passive speaker system, so I have little knowledge about amps, sources, sampling rates, etc.
I'm wondering if this is a problem that can be solved by changing the DDC, or if it's an unavoidable symptom since the WiiM AMP goes through a process called re-lock when the bitrate or sampling rate is changed in any way.
It's been about 2 weeks since they last contacted me about purchasing and testing a DDC (SMSL PO100), if anyone has had experience with or resolved this situation please advise.