WiiM Home App v3.0.5 Update - Dec 11, 2024

WiiM Team

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Please review the app update release notes below. If you encounter any issues, feel free to reach out to us.

iOS Release Version
v3.0.5

What's New:
  1. Volume Indicator Options: Customize the volume indicator behavior for WiiM Amp & WiiM Amp Pro.
  2. Spotify Volume Adjustment: A pop-up window now appears for easier Spotify volume control when using the side key on your iPhone.
  3. Room Correction Enhancements: Enjoy a more intuitive and improved UI for Room Correction.
  4. Queue Enhancements: Added support for reordering tracks in the playback queue (requires an upcoming firmware update).
Bug Fixes:
  1. EQ Fix: Fixed issue preventing access to EQ settings while using USB media.
  2. USB Media Library: Fixed a crash when tapping "View Artist" or "View Album" on USB playback.
  3. Plex Playback: Fixed a crash when playing artist tracks in Plex.

Android Release Version
v3.0.5

What's New:
  1. Volume Indicator Options: Customize the volume indicator behavior for WiiM Amp & WiiM Amp Pro.
Bug Fixes:
  1. EQ Fix: Fixed issue preventing access to EQ settings while using USB media.
  2. USB Media Library Fix: Fixed random crash when browsing artists in the USB media library.
 
Hi @WiiM Team , and Hi to all
After updating the App I have seen this new feature as well, but I am puzzled.
These are my doubts :
1) What should Smoothing do? 🤔
2) There are three choices 1/3; 1/6; 1/12 octave . What is the difference? Which of the three options should be the best?
3) In my opinion, an important choice is missing. No Smoothing at all.
At present it seems that I am obliged to have this Smoothing. But,..... if I don't want any Smoothing?🤔
I should be free to decide whether to apply this effect or not.
I hope that @WiiM Team / @WiiM Support or someone else can provide an explanation
 
Hi @WiiM Team , and Hi to all
After updating the App I have seen this new feature as well, but I am puzzled.
These are my doubts :
1) What should Smoothing do? 🤔
2) There are three choices 1/3; 1/6; 1/12 octave . What is the difference? Which of the three options should be the best?
3) In my opinion, an important choice is missing. No Smoothing at all.
At present it seems that I am obliged to have this Smoothing. But,..... if I don't want any Smoothing?🤔
I should be free to decide whether to apply this effect or not.
I hope that @WiiM Team / @WiiM Support or someone else can provide an explanation
If you saw the frequency response with no smoothing you would be surprised I think. There is absolutely no way the response with no smoothing could be used for room correction. WiiM room correction always used smoothing but we didn't know the setting, now there are three choices. 1/3 octave will look smoother than 1/12 octave. If you download Room Equalisation Wizard and make some measurements (if you have an external mic) you can experiment with different levels of smoothing including no smoothing.
 
Yes. No smoothing is extremely difficult to read. Rather useless actually. 1/12 is very nice for high Q bass resonances for example, but also for badly implemented crossovers and driver breakups. The coarser ones are great for trends.
 
Please review the app update release notes below. If you encounter any issues, feel free to reach out to us.

iOS Release Version
v3.0.5

What's New:
  1. Volume Indicator Options: Customize the volume indicator behavior for WiiM Amp & WiiM Amp Pro.
  2. Spotify Volume Adjustment: A pop-up window now appears for easier Spotify volume control when using the side key on your iPhone.
  3. Room Correction Enhancements: Enjoy a more intuitive and improved UI for Room Correction.
  4. Queue Enhancements: Added support for reordering tracks in the playback queue (requires an upcoming firmware update).
Bug Fixes:
  1. EQ Fix: Fixed issue preventing access to EQ settings while using USB media.
  2. USB Media Library: Fixed a crash when tapping "View Artist" or "View Album" on USB playback.
  3. Plex Playback: Fixed a crash when playing artist tracks in Plex.

Android Release Version
v3.0.5

What's New:
  1. Volume Indicator Options: Customize the volume indicator behavior for WiiM Amp & WiiM Amp Pro.
Bug Fixes:
  1. EQ Fix: Fixed issue preventing access to EQ settings while using USB media.
  2. USB Media Library Fix: Fixed random crash when browsing artists in the USB media library.
Why doesn't the Android app get the improvements to Room Correction?
 
It’ll likely come. Maybe different development team within WiiM, with different resources/workload?
 
Hi @WiiM Team , and Hi to all
After updating the App I have seen this new feature as well, but I am puzzled.
These are my doubts :
1) What should Smoothing do? 🤔
2) There are three choices 1/3; 1/6; 1/12 octave . What is the difference? Which of the three options should be the best?
3) In my opinion, an important choice is missing. No Smoothing at all.
At present it seems that I am obliged to have this Smoothing. But,..... if I don't want any Smoothing?🤔
I should be free to decide whether to apply this effect or not.
I hope that @WiiM Team / @WiiM Support or someone else can provide an explanation
When I saw that smoothing, I wasn’t sure what to expect. The default is 1/6. Is 1/3 the smoothest of all or 1/12? There should be manual that explain this. I’m surprised that this feature has no smoothing choice. There should be off, 1/3, 1/6 and 1/12 to choose from.
 
When I saw that smoothing, I wasn’t sure what to expect. The default is 1/6. Is 1/3 the smoothest of all or 1/12? There should be manual that explain this. I’m surprised that this feature has no smoothing choice. There should be off, 1/3, 1/6 and 1/12 to choose from.
No smoothing at all is useless. Room Equalisation Wizard has an option with more smoothing at high frequencies and less at low frequencies which is a good compromise. 1/3 octave smoothing has more smoothing effect than 1/12 octave.
 
No smoothing at all is useless. Room Equalisation Wizard has an option with more smoothing at high frequencies and less at low frequencies which is a good compromise. 1/3 octave smoothing has more smoothing effect than 1/12 octave.
When I get up, I will run them. I will try 1/3 and see if those zigzag will become ruler flat.
 
As time goes by, we’re seeing more setting being added on rc which is a good thing. Wiim mentioned about expanded band. I wonder how much more band will be added.
 
if the bandwidth is extended above 4000 for example .. it will really be necessary to have the cal files of the microphones ... because the irony is that the weak linearity in increasing the frequency of the microphones risks having more negative effects than the reality of the fr ....
in two words ... to be avoided without a calibrated microphone ..
In any case, the bulk of the interesting and useful corrections do not require this increase.

it's crazy..there are much more essential things to do concerning the rc/peq mode before that..which will probably even be a source of clumsiness and bad surprises
 
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Please review the app update release notes below. If you encounter any issues, feel free to reach out to us.

iOS Release Version
v3.0.5

What's New:
  1. Volume Indicator Options: Customize the volume indicator behavior for WiiM Amp & WiiM Amp Pro.
  2. Spotify Volume Adjustment: A pop-up window now appears for easier Spotify volume control when using the side key on your iPhone.
  3. Room Correction Enhancements: Enjoy a more intuitive and improved UI for Room Correction.
  4. Queue Enhancements: Added support for reordering tracks in the playback queue (requires an upcoming firmware update).
Bug Fixes:
  1. EQ Fix: Fixed issue preventing access to EQ settings while using USB media.
  2. USB Media Library: Fixed a crash when tapping "View Artist" or "View Album" on USB playback.
  3. Plex Playback: Fixed a crash when playing artist tracks in Plex.

Android Release Version
v3.0.5

What's New:
  1. Volume Indicator Options: Customize the volume indicator behavior for WiiM Amp & WiiM Amp Pro.
Bug Fixes:
  1. EQ Fix: Fixed issue preventing access to EQ settings while using USB media.
  2. USB Media Library Fix: Fixed random crash when browsing artists in the USB media library.

"4. Queue Enhancements" appears to have already been added to the Android version, but is not listed in the release notes.
 
By ChatGPT:

What is the purpose of smoothing in room correction?

Smoothing in room correction is a technique used to reduce extreme irregularities or fluctuations in the frequency response of an acoustic environment. Here’s what it is used for:
1. Reducing local fluctuations
Measurements of a room's frequency response often show sharp peaks and dips caused by acoustic phenomena such as reflections, resonances, and cancellations. Smoothing "softens" these details, providing a clearer and more general representation of the response.
2. Facilitating corrections
A frequency response without smoothing might appear overly detailed, with variations that the equalization system cannot effectively address. Smoothing allows focus on the main trends rather than minor details, avoiding unnecessary or harmful corrections.
3. Improving visual interpretation
Frequency response graphs with smoothing are easier to read, allowing technicians and users to better identify major issues without being distracted by minor acoustic details.
4. Creating more natural corrections
Corrections based on an unsmoothed response can result in unnatural sound, as they attempt to address microscopic issues that do not significantly affect perceived sound. Smoothing ensures that corrections are more consistent with how the human ear perceives sound.

Types of smoothing:
  • No smoothing: Displays all details, including noise.
  • 1/3 octave smoothing: Averaged representation over wide bands, similar to the resolution of human hearing.
  • 1/12 octave smoothing: More detailed than 1/3 octave but still useful for analysis and corrections.
  • Var smoothing: Uses variable smoothing levels, adapting to the frequency scale.

In summary, smoothing helps balance precision and practicality in diagnosing and correcting acoustics, focusing on the main characteristics of the acoustic response without being influenced by irrelevant details.
 
from "strong" rew for specials smoothing "var" "erb" "psycho" etc



It's up to Wiim , the people technically responsible for these subjects, to explain their approaches-uses of these smoothings... and other serious topics regarding rc/peq etc.
 

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I run rc with both 1/3 and 1/12. The 1/3 the graph is smooth with little zigzag/ripples. The 1/12 has many tiny ripple all over the place.
 
has practically no interest, (see if used also in the display of the peq mode rather inconvenients, this one being already not is not correct or sufficiently precise in the state)
wasted time for everyone...
 
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