Finally have my optimal setup with the WiiM Ultra

It does stop, but then switches to the local renderer; not sure if that's the desired behaviour.
That'll do me. so long as it doesn't start playing on the local renderer. Which it didn't when I tried.

To be fair it's a workaround. Wiim should fix this so it works for every app.
 
It does stop, but then switches to the local renderer; not sure if that's the desired behaviour.
It does here too. Would be nicer if it stayed connected to the external renderer. Although agreed that this is better than before.
 
It does here too. Would be nicer if it stayed connected to the external renderer.
That's the behaviour I was expecting, but maybe there's a good reason for it; perhaps some renderers don't switch back upon resume so he's playing it safe.

I'll chase up my WiiM ticket to see if there's been any progress.
 
The behaviour is better than I thought initially with this Symfonium update.

It only disconnects from the renderer when I pause music on Symfonium (I forget to stop it entirely) and then switch to another input on the WiiM Ultra. That is precisely when the weird behaviour started, and that problem has been solved now by disconnecting.

When I actually do stop the music on Symfonium, and then switch to another source, nothing happens and my player stays connected.

So this solution is adequate for me.
 
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The behaviour is better than I thought initially with this Symfonium update.

It only disconnects from the renderer when I pause music on Symfonium (I forget to stop it entirely) and then switch to another input on the WiiM Ultra. That is precisely when the weird behaviour started, and that problem has been solved now by disconnecting.

When I actually do stop the music on Symfonium, and then switch to another source, nothing happens and my player stays connected.

So this solution is adequate for me.
Having messed with this now for a good 24 hours or so, I'd no longer have any hesitation recommending symfonium to anyone with a wiim set up.
 
That's the behaviour I was expecting, but maybe there's a good reason for it; perhaps some renderers don't switch back upon resume so he's playing it safe.

I'll chase up my WiiM ticket to see if there's been any progress.
I have a response from my ticket
Please note that we cannot control the behavior of DLNA, as it follows its own logic for maintaining persistent connections. Before switching input sources, please manually disconnect the DLNA connection.

Is that it then? My instinct is that wiim could actually fix this if they wanted to..... but then I'm a fishmonger not a computer programmer so what do I know?
 
Is that it then? My instinct is that wiim could actually fix this if they wanted to..... but then I'm a fishmonger not a computer programmer so what do I know?
Given you can already pause playback from within the WHA I don't understand their logic.

In your ticket you wrote:
Wiim needs to tell the control app to PAUSE instead of STOP.
I wonder if that's where the confusion lies as you're not communicating with the control point at all, just changing the state of the renderer - which the control point checks.

I'd reply, stating that you can already pause playback from within the WHA and that's all you're asking for.
 
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