Google Voice Commands and Ultra

Thebrenn1

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Sep 5, 2024
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Well maybe this conversation will help me with answers. All I get is blank stares from support. I have a Ultra, it plays via Chromecast just fine, since they rolled me back to the previous version. My Ultra shows up in Google Home App. It's assigned to my home and my Livingroom. When I call out a command "ok Google pause (device name). Google does its thing replies back that it heard and understands the command and knows of a device by the name I called out and repeats the command. Google will say it can't find a device if it can't send a command to it. All that happens and the Ultra does nothing. Tried different commands like stop, change input, nothing. Google never complains it can't find the Ultra but can never get the Ultra to do anything. Tech support just keeps sending me links on how to do it. I have done everything I was told and yet the Ultra won't comply. Any help would be great. The link shown at the bottom of the picture won't do anything either.
 

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I have the WiiM Ultra Integrated with Google assistant as you have. It reacts as expected to all voice commands.

Does your WiiM Ultra Chromecast integration name and the name you see/use in Google assistant match?
 

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I will have to look when I get home, I am almost 100 percent sure it does not. What exact commands is it designed to respond to?
 
That's interesting.

Ultra 5.2.628942 1.56.310669 tech data.jpg

5.2.628942 is actually the latest official firmware release. It's not any "previous version".

But the Cast firmware 1.56.310669 is not a version number usually associated with Google Cast for Audio 2.0. It's the typical version number of a current ChromeCast built-in implementation.

I conclude that WiiM is well able to supply the Ultra with a non Google Cast lite firmware ... interesting ...
 
It's more likely that the Ultra is able to run the binaries (compiled code) for the Pro or Pro Plus. I don't think it makes sense for Google to certify any new device with the old chromecast builtin.
Is that signed code so WiiM could not just compile it newly for the Ultra, but they could/had to carry over the executables?
 
Is that signed code so WiiM could not just compile it newly for the Ultra, but they could/had to carry over the executables?
For proprietary code like this, it doesn't work that way. For WiiM to make any sort of compilation, WiiM needs to have access to the source code, which can't be the case.

For Airplay2 and the previous Chromecast built-in, what happens is that manufacturers provide the cross-compilation toolchain to Apple /Google and receive the compiled binaries later. This is most likely still the case with GC4A 2.0 but I can't tell for sure, as I no longer work on smart speaker projects.
 
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