Loudness curve?

TechnoTurtle

New member
Joined
Nov 12, 2025
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First, hello all. This is my first post here.
My setup:
WiiM Mini
Jbl 305p mk2
These are used on my wfh desk with the speakers either side at approx arms length.

I’ve used the room correction feature on my WiiM Mini to give a custom EQ. I mostly listen at relatively quiet levels and would like to add a “loudness curve” on top of the custom EQ. Ideally this could be variably set so I can set th curve to max when listening very quiet, turning down as the volume increases.

Is there a loudness option on the WiiM, or a method to implement one?
 
I for one am happy that WiiM have released this dynamic bass/loudness feature that was asked for at least two years ago and I’m not unhappy with how they’ve implemented its configuration. At times, I think WiiM engineers must be bald with the amount of hair pulling that must go on after they release a new feature. Never mind about not pleasing all people all of the time, they must feel it would be nice to please some people some of the time 🤷‍♂️
But I've been suggesting this feature for years too...

Simply adding more functions always requires more thought and skills... and we mustn't forget, in the midst of all this, where the priorities lie( and their potential negative impacts of fonctions)
 
Wouldn’t setting the gain to 0db disable it - there’s not an option to turn it off as such.
Yes, I would consider it a bug if it didn't.

And I literally meant what I said: I'm fine with dynamic loudness (which for me is clearly the same as the implementation of dynamic bass with the WiiM Sound), as long as it can be disabled.

I might even want to use it myself from time to time, but usually just not.

Some seem to believe that auto loudness was a necessity to get "correct" sound balance. That's plain wrong. It's a convenience feature that can make listening more joyful. Nothing less, nothing more.
 
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Yes, I would consider it a bug if it didn't.

And I literally meant what I said: I'm fine with dynamic loudness (which for me is clearly the same as the implementation of dynamic bass with the WiiM Sound), as long as it can be disabled.

I might even want to use it myself from time to time, but usually just not.

Some seem to believe that auto loudness was a necessity to get "correct" sound balance. That's plain wrong. It's a convenience feature that can make listening more joyfully. Nothing less, nothing more.
It can be associated with the variable level, or even be a variable itself... or not. It could be a standalone function (just a GEC or PEQ, really), as was the case on many older amplifiers.

But in any case, it should be easily accessible with an on/off switch.
(Since the vast majority of records have a significant bass boost...!!!)
And this should be superimposed on the existing corrections.

""I love more my preamps , confortable, when i read discussions here. """
;-)
 
I do really hope Wiim adds a variable loudness feature. Skimming over this thread i saw a "dynamic bass" control but I couldn't locate anything on my wiim ultra streamer or my pro plus.
 
I do really hope Wiim adds a variable loudness feature. Skimming over this thread i saw a "dynamic bass" control but I couldn't locate anything on my wiim ultra streamer or my pro plus.
Welcome.

Dynamic bass is only available on the Sounds.
For now??
 
FWIW it probably makes sense for each of us to submit a feature request rather than just saying we want it here.

Since the new Ultra roadmap includes dynamic loudness, it can be expected that many WiiM devices will incorporate it.🙂
 
Since the new Ultra roadmap includes dynamic loudness, it can be expected that many WiiM devices will incorporate it.🙂
Surely this makes more sense to implement on the various amps, rather than the ultra, if the user wants loudness and they have an ultra, they can utilise the loudness function on their amp itself.
 
Yours sounds like a great amplifier then. 🙂
Why is having less features a better product? Never understood this at all. I have some vintage gear with EQs and filters and loudness buttons (all disabled) that knocks the socks off new gear that is 5x their original price.
If you need to add loudness from your WiiM then your amplifier would of benefitted from this feature. Removing features is not of benefit to the consumer, who may want them to shape what sounds good for them. I am an enjoyer of "EQ disable" being enabled on all my audio equipment, but not everyone is me.
 
Why is having less features a better product? Never understood this at all. I have some vintage gear with EQs and filters and loudness buttons (all disabled) that knocks the socks off new gear that is 5x their original price.
If you need to add loudness from your WiiM then your amplifier would have benefitted from this feature. Removing features is not of benefit to the consumer, who may want them to shape what sounds good for them. I am an enjoyer of "EQ disable" being enabled on all my audio equipment, but not everyone is me.
Ask the manufacturers of such products why they don’t have these features.
 
Surely this makes more sense to implement on the various amps, rather than the ultra, if the user wants loudness and they have an ultra, they can utilise the loudness function on their amp itself.

It makes sense to add loudness compensation where the volume control is. I can’t speak to Ultras, (no AirPlay2 = no interest) but on mini/Pro/Plus a big advantage of WiiM products is that when using AirPlay you can control volume directly from your iDevice or Mac’s volume control when streaming from Apple Music. Therefore it makes sense to include loudness compensation in these devices.

Selfishly, I would love to be able to set up a headphone listening station with a new Pro Plus and one of my old HeadRoom amps (for crossfeed) rather than having to buy a second RME ADI-2 (with existing Wiim mini, digital out) to get all the required functionality.
 
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