🎉 Introducing the Vibelink Amp – Unleash the Power of Pure Sound 🎉

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Hello WiiM community! We’re thrilled to announce the launch of our latest innovation: the Vibelink Amp! Designed with your needs in mind, this 100W per channel amplifier brings high-fidelity sound and unmatched versatility to your audio setup. Perfect for passive speakers, the Vibelink Amp ensures a premium listening experience when paired with one of our streamers, with a footprint designed to match the WiiM Ultra. By leveraging its premium DAC, Vibelink Amp is also a perfect match for WiiM Mini and WiiM Pro or WiiM Pro Plus via digital input for superior sound quality.

🔊 Why Choose the Vibelink Amp?​

  • 100W per channel at 8 ohms, 200W at 4 ohms: Experience powerful, distortion-free amplification for room-filling sound.
  • Premium unibody aluminum design: Sleek, durable, and thermally optimized for efficient heat dissipation during prolonged use.
  • High-fidelity audio with premium components: Premium DAC, amplifier, and op-amps
  • Post filter feedback technology (PFFB): Overcomes speaker's load-dependency
  • Bit-perfect playback (192kHz/24-bit): Achieve true audiophile performance with every note.
  • Anti-Pop Noise Design: Enjoy smooth transitions across variable sample rates and bit depths without interruptions.
  • Auto Standby & 12V Trigger In: Smart energy-saving features that fit modern setups.
  • Pure analog input (no ADC conversion): Savor uncompromised sound quality for your favorite analog devices.
  • Seamless integration with WiiM streamers: Effortlessly pairs with devices like the Ultra, Pro Plus, Pro, and Mini for high-resolution audio.
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🔍 Key Features You’ll Love:​

  • Hi-Res Audio Excellence: Packed with a high-quality built-in DAC ESS ES9039Q2M, one TI PCM9211 digital and analog front end, six TI OPA1612 Op-amps, and a TI TPA3255 Amp Chip, the Vibelink Amp supports up to 24-bit/192kHz high-res music allows you to optimize beloved, decades-old, high-quality audio systems or connect current speakers with your favorite platforms effortlessly.
  • Versatile Connectivity: Easily connect your favorite devices with analog (RCA) or digital (optical, coaxial) inputs.
  • Compact & Efficient: With a sleek, stackable design and cutting-edge thermal management, the Vibelink Amp fits right into your setup and stays cool even during marathon listening sessions.
  • Easy, Secure Connections: Standard stereo banana plug output ensures a solid connection to speakers, delivering high-quality sound without signal loss or dropouts.
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Why We’re Excited:

1️⃣ Compact Yet Powerful – A well-built, high-performance amplifier that delivers exceptional power in a sleek, space-saving design.
2️⃣ True Hi-Res Audio Support – Supports up to 192kHz/24-bit, ensuring full compatibility with high-resolution music services and user libraries, unlike many amplifiers that lack this capability.
3️⃣ Seamless Playback with No Artifacts – Effortlessly handles variable sample rates and bit depths between tracks, eliminating unwanted pops and clicks that occur in many amplifiers when audio resolution changes.

At WiiM, we’re all about listening to our community. Many of you asked for a powerful amplifier that delivers exceptional sound quality and integrates effortlessly into existing setups and we’ve been listening! The Vibelink Amp is a dedicated solution for passive speakers, designed to pair seamlessly with all WiiM streamers or as a standalone amp for your favorite gear. Whatever your setup, this amp brings the exceptional sound quality you’ve come to expect from WiiM.


The Perfect Match for WiiM Streamers​

✔ Seamless Integration – Designed for flawless compatibility with WiiM Mini, Pro, Pro Plus, and Ultra—just plug and play.
✔ Flexible Connectivity – Choose digital (Optical/Coaxial) or analog (RCA) inputs for maximum audio fidelity.
✔ Ultra-Low Latency – Perfectly synced playback for high-resolution streaming and immersive home theater sound.
✔ Studio-Grade Sound – Experience deep bass, crisp highs, and stunning clarity with bit-perfect precision.

Pair your WiiM Mini, Pro, Pro Plus, or Ultra with the WiiM Vibelink Amp and experience pure, powerful, and immersive sound like never before. Elevate your high-fidelity streaming with crystal-clear detail, deep bass, and room-filling audio.

🎶 Your music, perfected. Upgrade your setup today!


Pricing and Availability​

The Vibelink Amp will be available starting March 18th on Amazon US for $299, with international availability on its way. Don’t miss your chance to elevate your audio experience! Find out more on our website.

Let us know what excites you most about the Vibelink Amp, and share your setups! We can’t wait to hear your thoughts! 🌟
 
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Thanks for answering my questions on the DAC and trigger. I wasn't aware of the Ultra's wake function on digital outputs 👍
 
That depends on whether galvanic isolation is used or not (as @canard has been asking above). I don't know.


I tend to support the camp "jitter doesn't matter" with regards to the amount that could pile up here.
So this is a side tangent, and if that's inappropriate for this forum don't hesitate to let me know. But I'm currently rewiring a house I just bought....same service/meter/breaker panel but everything beyond them new. I understand the basic theory of ground loops, but that's as far as it goes. Anything I can do from the home wiring standpoint to reduce the likelihood of that becoming an issue? Already planning a dedicated circuit from the panel to the outlet for my main system with no connections in between at AFCI/GFCI protection at the breaker, but not sure that addresses this in a meaningful way. Any suggestions? Or is this almost exclusively a downstream issue (i.e. unintended ground paths between connected audio components)?
 
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I would expect anyone getting a pre launch review item to have on the spot help and assistance. He wouldn't need to go through a ticket system.
I'm sure there would have been a shortcut for Amir, he wouldn't need to file a ticket.

But he still could, of course. ;)
 
I guess if Amirm (‘cause I haven’t seen anyone else mention such) followed the usual advice to submit a ticket thru the more/feedback section of the WiiM Home app, WiiM engineering would be investigating “potential ground loops”. But I’m not holding my breath that he has 🤣🤣
He doesn't read manuals or quick start guides either. And has been known to not looking all the way to the bottom of the box to find the remote control.
 
So this is a side tangent, and if that's inappropriate for this forum don't hesitate to let me know. But I'm currently rewiring a house I just bought....same service/meter/breaker panel but everything beyond them new. I understand the basic theory of ground loops, but that's as far as it goes. Anything I can do from the home wiring standpoint to reduce the likelihood of that becoming an issue? Already planning a dedicated circuit from the panel to the outlet for my main system with no connections in between at AFCI/GFCI protection at the breaker, but not sure that addresses this in a meaningful way. Any suggestions? Or is this almost exclusively a downstream issue (i.e. unintended ground paths between connected audio components)?
It is almost always "exclusively a downstream issue". But, there are things that you can do for your AV Room - starting with the Dedicated Circuit. Perhaps consider two circuits, if you are a Power Junkie (multiple Amps or Low Efficiency Speakers). And consider Surge Suppression. Also make sure that your outlets are located where you are going to need them (remembering powered Rear / Satellite Speakers).
And this might be your best opportunity for pulling hidden Speaker Wire - and remember Bedrooms, Patio and Garage.
 
If you are using this amp with an ultra that is being controlled by cec, do you only have volume control when using analog between the 2 devices? I'm asking if you use a digital connection between the ultra and the vibe will will there still be volume control from the ultra.
 
If you are using this amp with an ultra that is being controlled by cec, do you only have volume control when using analog between the 2 devices? I'm asking if you use a digital connection between the ultra and the vibe will will there still be volume control from the ultra.
Yes there will.

Volume control works in the digital domain and on all outputs.
 
The Optical Input (and assumably the Coax Input) will have the existing Digital Input Sensing Auto-On / No Activity Delay Auto-Off that the other WiiM enjoy.
The vibelink does not have auto on sensing on any of its inputs.
There are seemingly only two ways to turn it on - with a trigger cable or by pressing, for 1 sec, the power button on its back.
It does auto turn off, and I'm waiting for someone in particular to publish their extensive guide on the power states and how, for example, turning it off at the plug and then on again can, in the right coditions, be used to have it turn on when the power is restored.
 
Even if the RCA input performs better than measured at Audio Science Review I still see no convincing theoretical reason to prefer it over optical or maybe coax. As I said before, I didn't even take the time to evaluate both connections but went with optical straight away. At least I could not find any obvious deficiencies in sound quality when comparing optical out to the Vibelink Amp with analogue out to my other high performance TP325x based amp.
Not really replying to you @harkpabst, just using your post for context / adding my thoughts.

I have finally managed to spend some time listening to both ultra analog out (2v output) and optical out to a vibelink (and on to my paradigm founder speakers). As ever for these "tests", no EQ anywhere. Ultra dac option on what I think is the default, Linear Phase Fast Roll Off.

The analog input on the vibelink was quieter than the digital input, or, put another way, the speaker volume from an analog input was lower than from a digital input. That did make comparisons trickier due to volume matching, but once again I generally just listen to a few songs at a time at a reasonable to loudish volume and go with the flow.

Not very long story short, I prefered optical. Don't ask me for the flowery description why.
It's not that analog is in any way bad, just that, for me, optical was slightly better / clearer.
 
The analog input on the vibelink was quieter than the digital input, or, put another way, the speaker volume from an analog input was lower than from a digital input. That did make comparisons trickier due to volume matching, but once again I generally just listen to a few songs at a time at a reasonable to loudish volume and go with the flow.

Shouldn't they be the same volume? In the Ultra did you set fixed volume?
 
The vibelink does not have auto on sensing on any of its inputs.
There are seemingly only two ways to turn it on - with a trigger cable or by pressing, for 1 sec, the power button on its back.
Wasn’t there a hint that there’d be an update to allow the app to turn the vibelink on/off?

It does auto turn off, and I'm waiting for someone in particular to publish their extensive guide on the power states and how, for example, turning it off at the plug and then on again can, in the right coditions, be used to have it turn on when the power is restored.
Calling @wiimer…. ;)
 
Wasn’t there a hint that there’d be an update to allow the app to turn the vibelink on/off?
True, but I think I'm right at the time of writing!!
tbh, it's not really an issue for me.
The vibelink will probably end up in my office so will be easy enough to turn on manually, and I might even get a trigger cable, but if the app can do it later that'll be great.
 
Hi! I see that 'Ultra-Low Latency' is mentioned for this product. That is just what I need!
I was wondering if any of you have any data on this latency? Are talking about milliseconds or microseconds? I personally care most about the latency for the optical port.
 
True, but I think I'm right at the time of writing!!
tbh, it's not really an issue for me.
The vibelink will probably end up in my office so will be easy enough to turn on manually, and I might even get a trigger cable, but if the app can do it later that'll be great.
Sorry, didn’t cross check the posts :(
 
Hi! I see that 'Ultra-Low Latency' is mentioned for this product. That is just what I need!
I was wondering if any of you have any data on this latency? Are talking about milliseconds or microseconds? I personally care most about the latency for the optical port.
Welcome.

Would that imply you want to use the vibelink with a tv optical output to vibelink optical input?
I've not actually tried that, but if it's anything like any other wiim I've used that way (pro, ultra, amp pro) then I had absolutely no latency / lip sync issues.
If not, perhaps explain why low latency is so important to you!
 
The vibelink does not have auto on sensing on any of its inputs.
There are seemingly only two ways to turn it on - with a trigger cable or by pressing, for 1 sec, the power button on its back.
Well, that is disappointing. (And a first amongst all the released WiiM products Digital Inputs.)
Perhaps this is a result of the choice of A/D Input chips.
 
Well, that is disappointing. (And a first amongst all the released WiiM products Digital Inputs.)
Perhaps this is a result of the choice of A/D Input chips.

Given that this is really built to partner the Ultra, which has a trigger out, it's a non-issue.

I use the Ultra with a Topping PA5 II which has a trigger in, and I never have to touch it.
 
Given that this is really built to partner the Ultra, which has a trigger out, it's a non-issue.

I use the Ultra with a Topping PA5 II which has a trigger in, and I never have to touch it.
My use of the vibelink will be similar - set it and forget it. While the vibelink does have several inputs, I personally see those as offering options for your single input, rather than like a pre-amp allowing you to switch between inputs.
 
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