WiiM Home App v3.2.1 Update – Apr 30, 2025

If the volume controls did actually translate directly to 0% for minimum and 100% for maximum it would probably still be an issue as it is so easy to go from 0 to 100 quickly by long pressing the controls 🤔
The problem is that the volume controls on the WiiM device and the phone are out of sync, so if the WHA works the same way it does when it is on the front ground, all is improve.🙂
 
The problem is that the volume controls on the WiiM device and the phone are out of sync, so if the WHA works the same way it does when it is on the front ground, all is improve.🙂
It would also be nice to see a numerical indication of volume instead of the Android volume bar.
 
I have drop-down control and widget in addition to the default volume control. The volume is however wrong as the WiiM is playing at 32% with the attached pictures.
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This is on a OnePlus phone.
 
@WiiM Team As a side note: The media integration do not work when input is not streaming. So you cannot regulate sounds from TV, optical, analog or phono inputs when the WiiM Home App is in the background.
 
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I have drop-down control and widget in addition to the default volume control. The volume is however wrong as the WiiM is playing at 32% with the attached pictures.
View attachment 20871
View attachment 20872

This is on a OnePlus phone.
This is my widget. No volume indication and "Phone Speaker". When you adjust the volume you wouldn't normally have the widget on the screen anyway.
Screenshot_20250508-100613.png
 
This is how it appears for me, but the volume bar is barely functional...

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(Xiaomi 13T pro )
 
@WiiM Team As a side note: The media integration do not work when input is not streaming. So you cannot regulate sounds from TV, optical, analog or phono inputs when the WiiM Home App is in the background.
Hi hgo58,

Thank you very much for your feedback. We will review the background control behavior across various input sources.
 
Hi pjorgenunes,

@pjorgenunes

Sorry for the inconvenience caused!

Our team has confirmed that the Replay Gain option is still available in iOS v3.2.1. Please send us feedback by selecting the More tab -> Feedback, and our engineers will promptly investigate the issue with the missing Replay Gain option.

Ticket already closed and REPLAYGAIN available again.

Strangely, day after detection it was available (still I had to choose again albumgain).

So, everything ok now.

BR,
Paulo Nunes
 
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