WiiM Amp

I have noted the exact same thing. My previous setup had more similar volumes. So I think the sensitivity for HDMI is just too low. The amp would never get close to full power as it is currently setup.
I have also noticed this - the volume has to be set very high on the WiiM Amp when listening to audio coming over the HDMI connection. If I used the same volume when playing music off the USB drive, I'd rupture my eardrums!

I'm puzzled by something else: when the TV/HDMI is streaming some movies, then the dialogue is hard to make out. I'm guessing, but it's as if the mix down to two channels is not working well for some movie audio formats? But I'm out of my depth. E.g. in the recent Netflix Godzilla movie I had to crank the Amp volume up very high in order to hear the dialogue properly, whereas other Netflix titles' dialogue (e.g. Resident Alien) is at a good loudness. Not sure I'm explaining that very well!
 
I have also noticed this - the volume has to be set very high on the WiiM Amp when listening to audio coming over the HDMI connection. If I used the same volume when playing music off the USB drive, I'd rupture my eardrums!
It has been proven by Stereophile measurements that the WiiM Amp shows plain perfect behaviour regarding the gain structure. It will put out its maximum power only if the digital input delivers 0 dBFS. If the source (TV) never puts out a digital level of 0 dBFS even for the loudest sounds, it's the fault of the source, not the amplifier. Personally I would still like to see a per-source compensation for such cases.
However, many people are still afraid of turning the volume up higher than 50%. Why? There's absolutely no reason to believe that the Amp might sound "stressed" just because the volume dial is too far to the right. It just doesn't happen, if the gain structure is chosen sensibly. Trust me. :)

I'm puzzled by something else: when the TV/HDMI is streaming some movies, then the dialogue is hard to make out. I'm guessing, but it's as if the mix down to two channels is not working well for some movie audio formats? But I'm out of my depth. E.g. in the recent Netflix Godzilla movie I had to crank the Amp volume up very high in order to hear the dialogue properly, whereas other Netflix titles' dialogue (e.g. Resident Alien) is at a good loudness. Not sure I'm explaining that very well!
I think that this is a pretty fine explanation and many have observed similar behaviour.

Unfortunately, there's nothing the WiiM Amp can do about it. It just handles the 2 channel signal that has been dowmixed before. You can add some EQ to boost dialogue, but that's more or less it. As long as you just have to adjust the volume from one movie to another, everything is pretty fine. If you find yourself adjusting the volume constantly, because dialogue is too low and the next action scene is too high in level, that's the real problem. Some dynamic compression would be useful here, but that should - again - have ideally been applied before the signal enters the WiiM.
 
Unfortunately, there's nothing the WiiM Amp can do about it. It just handles the 2 channel signal that has been dowmixed before. You can add some EQ to boost dialogue, but that's more or less it. As long as you just have to adjust the volume from one movie to another, everything is pretty fine. If you find yourself adjusting the volume constantly, because dialogue is too low and the next action scene is too high in level, that's the real problem. Some dynamic compression would be useful here, but that should - again - have ideally been applied before the signal enters the WiiM.
Some TV’s (and my Fire TV stick) have settings to boost dialogue that might help
 
Unfortunately, there's nothing the WiiM Amp can do about it. It just handles the 2 channel signal that has been dowmixed before. You can add some EQ to boost dialogue, but that's more or less it. As long as you just have to adjust the volume from one movie to another, everything is pretty fine. If you find yourself adjusting the volume constantly, because dialogue is too low and the next action scene is too high in level, that's the real problem. Some dynamic compression would be useful here, but that should - again - have ideally been applied before the signal enters the WiiM.
Isn't this a fundamental "risk" when using HDMI ARC as the source for a stereo amplifier, regardless of what amp that may be?

My perception is content sources differ in how they choose to "mix" a stereo output from a native 5.1 (or higher) original audio tracks. So you may get more or less center in your L/R stereo signal, and center is where dialog is often predominantly placed.

I've noticed this myself using an NAD D3045 connected via ARC from my LG TV. The other day I was watching a WNBA game on the Ion network, and the dialog from the announcers was very low, while the background noises from the court & stadium were unusually loud. I speculated that Ion was simply feeding L and R from a 5.1 native source to the L and R for a stereo downmix, rather than mixing center into both L and R for the downmix. When I reverted to my AVR and used true L/C/R signals, the dialog was fine.

I'd like to get rid of my AVR, but situations like this make me think twice.
 
Isn't this a fundamental "risk" when using HDMI ARC as the source for a stereo amplifier, regardless of what amp that may be?

My perception is content sources differ in how they choose to "mix" a stereo output from a native 5.1 (or higher) original audio tracks. So you may get more or less center in your L/R stereo signal, and center is where dialog is often predominantly placed.

I've noticed this myself using an NAD D3045 connected via ARC from my LG TV. The other day I was watching a WNBA game on the Ion network, and the dialog from the announcers was very low, while the background noises from the court & stadium were unusually loud. I speculated that Ion was simply feeding L and R from a 5.1 native source to the L and R for a stereo downmix, rather than mixing center into both L and R for the downmix. When I reverted to my AVR and used true L/C/R signals, the dialog was fine.

I'd like to get rid of my AVR, but situations like this make me think twice.
Here are some insights into the downmix topic for those who can read German:

I am happy that the first WiiM devices with Dolby decoders are just around the corner.
 
The biggest issue with HDMI in from ARC (and it’s not just WiiM) is that, by definition, the WiiM only gets the audio after it’s been ‘processed’ by your TV.
 
Many TVs can also pass the sound through. However, the receiver must then be able to handle the sound format.
 
Isn't this a fundamental "risk" when using HDMI ARC as the source for a stereo amplifier, regardless of what amp that may be?
I think it's safe to say that.

My perception is content sources differ in how they choose to "mix" a stereo output from a native 5.1 (or higher) original audio tracks. So you may get more or less center in your L/R stereo signal, and center is where dialog is often predominantly placed.
"Sources" in this context would usually refer to the HDMI ARC source, usually the TV. Unless e.g. the 5.1 programme material has already been converted to 2.0 on a different level, maybe by a Blu-ray player or even a streaming service. However, in both cases it's not too unlikely that the downmix to 2.0 is not done in real-time. The Blu-ray disc may contain a downmix done "properly" in the studio and the streaming service may have access to that same source.

I've noticed this myself using an NAD D3045 connected via ARC from my LG TV. The other day I was watching a WNBA game on the Ion network, and the dialog from the announcers was very low, while the background noises from the court & stadium were unusually loud. I speculated that Ion was simply feeding L and R from a 5.1 native source to the L and R for a stereo downmix, rather than mixing center into both L and R for the downmix. When I reverted to my AVR and used true L/C/R signals, the dialog was fine.
Sounds indicative to me. As long as we stay in-universe (Dolby universe in this case) things are relatively simple.

Dolby Stereo Downmix.png
(https://professionalsupport.dolby.c...d-Stereo-downmix-settings-work?language=en_US)

As long as Dolby licensed gear is used throughout you can be sure that these rules are obeyed. This is not necessarily the case for what TVs might put out as PCM. It can definitely hit or miss.

Please note that the .1 channel (I'm avoiding the term LFE or subwoofer here) is explicitly not part of the stereo downmix. Yep, that's actually true. A real LFE (there I said it) just contains additional, non-essential effects, not all the bass content below 120Hz. The main channels should contain all meaningful bass. More on this can be found here:


The biggest issue with HDMI in from ARC (and it’s not just WiiM) is that, by definition, the WiiM only gets the audio after it’s been ‘processed’ by your TV.
It shouldn't be an issue if the downmix is done correctly.

Many TVs can also pass the sound through. However, the receiver must then be able to handle the sound format.
The WiiM Amp can only handle two channel stereo PCM. This is what you need form your TV.

Vanilla ARC won’t pass higher bitrates.
Don't underestimate ARC. I can't handle uncompressed hir-res multichannel audio. But that's not really a restriction with what the WiiM Amp can handle.
 
I think it's safe to say that.


"Sources" in this context would usually refer to the HDMI ARC source, usually the TV. Unless e.g. the 5.1 programme material has already been converted to 2.0 on a different level, maybe by a Blu-ray player or even a streaming service. However, in both cases it's not too unlikely that the downmix to 2.0 is not done in real-time. The Blu-ray disc may contain a downmix done "properly" in the studio and the streaming service may have access to that same source.


Sounds indicative to me. As long as we stay in-universe (Dolby universe in this case) things are relatively simple.

View attachment 9138
(https://professionalsupport.dolby.c...d-Stereo-downmix-settings-work?language=en_US)

As long as Dolby licensed gear is used throughout you can be sure that these rules are obeyed. This is not necessarily the case for what TVs might put out as PCM. It can definitely hit or miss.

Please note that the .1 channel (I'm avoiding the term LFE or subwoofer here) is explicitly not part of the stereo downmix. Yep, that's actually true. A real LFE (there I said it) just contains additional, non-essential effects, not all the bass content below 120Hz. The main channels should contain all meaningful bass. More on this can be found here:



It shouldn't be an issue if the downmix is done correctly.


The WiiM Amp can only handle two channel stereo PCM. This is what you need form your TV.


Don't underestimate ARC. I can't handle uncompressed hir-res multichannel audio. But that's not really a restriction with what the WiiM Amp can handle.

Granted, but I think it’s good to share the information.
 
I think it's safe to say that.


"Sources" in this context would usually refer to the HDMI ARC source, usually the TV. Unless e.g. the 5.1 programme material has already been converted to 2.0 on a different level, maybe by a Blu-ray player or even a streaming service. However, in both cases it's not too unlikely that the downmix to 2.0 is not done in real-time. The Blu-ray disc may contain a downmix done "properly" in the studio and the streaming service may have access to that same source.


Sounds indicative to me. As long as we stay in-universe (Dolby universe in this case) things are relatively simple.

View attachment 9138
(https://professionalsupport.dolby.c...d-Stereo-downmix-settings-work?language=en_US)

As long as Dolby licensed gear is used throughout you can be sure that these rules are obeyed. This is not necessarily the case for what TVs might put out as PCM. It can definitely hit or miss.

Please note that the .1 channel (I'm avoiding the term LFE or subwoofer here) is explicitly not part of the stereo downmix. Yep, that's actually true. A real LFE (there I said it) just contains additional, non-essential effects, not all the bass content below 120Hz. The main channels should contain all meaningful bass. More on this can be found here:



It shouldn't be an issue if the downmix is done correctly.


The WiiM Amp can only handle two channel stereo PCM. This is what you need form your TV.


Don't underestimate ARC. I can't handle uncompressed hir-res multichannel audio. But that's not really a restriction with what the WiiM Amp can handle.
I didn't say otherwise.
 
Havn't read all replys

Questions

Can usb be used to get sound from a pc ?

If you sub is on will it make a thumb sound when turning the amp on,off (not the subwoofer, that is on)

Any hiss,noise ?

Is bt stable, does it disconnect alot ?
 
With the right driver a PC can do almost anything, I have usb headphones on my pc for example.

However whether a WiiM can accept a PC output is another matter.
 
Havn't read all replys

Questions

Can usb be used to get sound from a pc ?
No, usb on the Amp doesn’t support usb audio in.

I’ve heard some say you could use the optical out from your pc, or if it doesn’t have one, use a usb to optical convertor and use its output into the Amp
 
No, usb on the Amp doesn’t support usb audio in.

I’ve heard some say you could use the optical out from your pc, or if it doesn’t have one, use a usb to optical convertor and use its output into the Amp
I have a cheap SMSL DAC/Converter 'PO100 AK' that does it very well and I get audio from my mac (USB-C) to Optical for the Wiim Amp. Of course you can't control volume from your mac keyboard, but the sound no delay and perfect sound. I bought 'open box' SMSL for 48 euros.
T
 
I've created a side mount to work with the Wiim amp and tested on my own unit. It should be strong enough to mount upside down also. I have some concerns about heat build up, but so far its been fine with several longer sessions at higher volumes with inefficient speakers, it gets warm but not hot.

Please let me know if you find it helpful, and if anyone thats interested doesn't have a 3D printer PM me and I can print a set and ship out.


IMG_8361.jpg
 
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