Beta Test: Replay Gain for TIDAL

WiiM Team

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Hi WiiM Community,

We are currently seeking beta testers for our Replay Gain for TIDAL feature. This feature ensures consistent audio volume across tracks or albums, minimizing the need for manual adjustments.

In the future, we will extend Replay Gain support to Qobuz, Spotify, NAS, and more, as well as to playback files with embedded Replay Gain tags.

If you are interested in beta testing this new feature, please provide your Wiim Forum username and MAC address in the Beta Test link.

October 21, 2024 Update:

Please download the latest app (Version 2.12.0) to test the Replay Gain for TIDAL.

Beta firmware has been released for the WiiM Pro and WiiM Pro Plus. Devices will update automatically, or you can manually update by navigating to Device Settings -> Device Info -> Check for Updates. The beta versions are as follows:

- WiiM Pro: 4.8.633135
- WiiM Pro Plus: 4.8.633135

Thanks!
WiiM Team
 

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Does Tidal even provide track gain? I think in LMS only album gain is available for Tidal.
Yes, in the tidal's app there is play gain track based but...
- It just lowers loud tracks and doesn't rise the quiet ones
- it has no effect with tidal connect

Some third-party app like Bluos, can apply desired normalisation (track, album or smart) but some tracks have probably wrong LUFS flag and are played at very low level if normalisation is inserted. This happens with Qobuz also, so it's probably a track quirk. I'm curious to see how WiiM will manage these. One I remind is Shark Skin Suit by Robby Krieger and the Soul Savages
 
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Yes, in the tidal's app there is play gain track based but...
- It just lower loud tracks and doesn't rise the quiet ones
- it has no effect with tidal connect

Some third-party app like Bluos, can apply desired normalisation (track, album or smart) but some tracks have probably wrong LUFS flag and are played at very low level if normalisation is inserted. This happens with Qobuz also, so it's probably a track quirk. I'm curious to see how WiiM will manage these. One I remind is Shark Skin Suit by Robby Krieger and the Soul Savages
Hi Merifon,

Thank you for sharing this information. I'll pass it along to our engineers to investigate how these particular cases can be managed, especially regarding normalization with tracks like "Shark Skin Suit" by Robby Krieger and the Soul Savages. We'll also look into how WiiM handles similar quirks with TIDAL Connect and other streaming services like Qobuz. Your feedback is valuable, and we appreciate your patience while we work on this.
 
Hi WiiM Community,

We are currently seeking beta testers for our Replay Gain for TIDAL feature. This feature ensures consistent audio volume across tracks or albums, minimizing the need for manual adjustments.

In the future, we will extend Replay Gain support to Qobuz, Spotify, NAS, and more, as well as to playback files with embedded Replay Gain tags.

If you are interested in beta testing this new feature, please provide your Wiim Forum username and MAC address in the Beta Test link.

Thanks!
WiiM Team

It's coming! 🙏

I don't use TIDAL but I'm eagger to beta test it when it arrives on playback files with embedded Replay Gain tags and eventually also on Spotify :)

Nice to know that Replay Gain feature is coming! 🎉
 
Whatever Tidal provide.
I have R128 in my music library, so I would like to have this feature work on that also. Hence the question. Even if it only applies to Tidal now, it should be developed in a way it can be applied to R128 in other sources. I am pretty sure Qobuz uses R128, but I am not sure what Tidal uses. I presume R128 but I am not sure. Unfortunately, the term "Replay Gain" is not specific to the method used. Hoping R128 is being used.
 
I have R128 in my music library, so I would like to have this feature work on that also. Hence the question. Even if it only applies to Tidal now, it should be developed in a way it can be applied to R128 in other sources. I am pretty sure Qobuz uses R128, but I am not sure what Tidal uses. I presume R128 but I am not sure. Unfortunately, the term "Replay Gain" is not specific to the method used. Hoping R128 is being used.
When it is extended to local.files it will use the information embedded in the files, so R128 if that is what you used.
 
When it is extended to local.files it will use the information embedded in the files, so R128 if that is what you used.
Both are in my files. I am just trying to confirm that they are using R128.

I guess there is also a possibility that they are using some function specific to Tidal that will not be applicable to other sources.
 
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Both are in my files. I am just trying to confirm that they are using R128.

I guess there is also a possibility that they are using some function specific to Tidal that will not be applicable to other sources.
I think I see what you mean now. Are your R128 tags actually named R128?. I just have REPLAYGAIN tags generated using the R128 algorithm.
 
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