Hi WiiM team,
I’d like to request a volume-dependent loudness compensation feature (dynamic EQ linked to volume).
At lower listening levels human hearing loses sensitivity to bass and some highs. A loudness mode that automatically boosts low (and slightly high) frequencies as volume decreases — and returns to neutral at higher volumes — would keep the tonal balance natural without manual EQ adjustments.
Suggested basics:
Thanks for considering!
I’d like to request a volume-dependent loudness compensation feature (dynamic EQ linked to volume).
At lower listening levels human hearing loses sensitivity to bass and some highs. A loudness mode that automatically boosts low (and slightly high) frequencies as volume decreases — and returns to neutral at higher volumes — would keep the tonal balance natural without manual EQ adjustments.
Suggested basics:
- On/Off toggle in the app
- Adjustable strength (Gentle / Medium / Strong or slider)
- Neutral EQ at high volume, increasing compensation as volume goes down
- Works alongside user EQ, with safe limits to avoid clipping
Thanks for considering!
Upvote
2