WiiM Ultra Firmware v5.2.728233 Update - Sep 3, 2025

Please review the WiiM Ultra update release notes below. If you encounter any issues, feel free to reach out to us. This firmware update is being rolled out in stages, with devices updating sequentially over the next few days.

5.2.728233 (In Progress)


Release date:

9 / 3 / 2025

What's New:
  1. Enhanced VU Meter: Smoother and more responsive visual performance.
  2. TuneIn: Automatically selects the highest-quality stream.
  3. Screen Enhancements:
    • Added Spotify Connect support in Recently Played.
    • Presets now visible even without internet.
    • Device name displayed on the Home page.
    • Bluetooth connection status added.
    • Enlarged playback control button touch area.
  4. Audio Input Enhancements: Provided the plugged-in status and audio detection to the app for real-time display.
  5. Headphone Output: Disabled RoomFit™ profile when using headphone output.
  6. Smart DNS Enhancement: Improved Smart DNS by checking server accessibility for smoother streaming.

Bug Fixes:
  1. YouTube Music: Fixed playback noise and incorrect metadata.
  2. TIDAL Connect: Corrected metadata display.
  3. Qobuz Connect: Fixed the issue where gapless playback was not working.
  4. Google Cast: Fixed occasional no-sound issues.
  5. HDMI ARC: Fixed unexpected switching to ARC during music playback.
  6. USB Indexing: Fixed garbled Chinese character display.
  7. SoundTrack: Fixed missing audio during the first two seconds of announcements.
  8. YouTube Music Group Playback: Fixed no-sound issue when switching to group playback.
 
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No, i decreased it, because this has no influence to the VU movement. Only increasing the Input signal from outside has influence to the movement of the VU. Nothing else.
So increasing the input signal, by implementing a headphone amp (to increase the inputsignal MUCH more) now I am able to have the same VU movement, as before the update. Everything is o.k. now.

However I am happy to find (for me) a solution for that strange update. 😕
 
No, i decreased it, because this has no influence to the VU movement. Only increasing the Input signal from outside has influence to the movement of the VU. Nothing else.
So increasing the input signal, by implementing a headphone amp (to increase the inputsignal MUCH more) now I am able to have the same VU movement, as before the update. Everything is o.k. now.

However I am happy to find (for me) a solution for that strange update. 😕
Yes, the VU meter show the actual input level. So if it's not moving much it's because the input level is too low. I guess you found out about that ;)

On my Ultra all inputs make the VU meter move close to 0 dB. This is actually not correct if you look at what scale is used but if it's only for looking at something moving it works fine for me.

What about if you stream from the WiiM? Do you see same issue?

@WiiM Team said they will change the minimum of the scale, so maybe that will resolve your request for needle movements?
 
No, streaming with the WIIM shows normal movements. Thats fine.
Only the Line In is working different comparing to before the update.

Of course I would like to remove the extra headphone amp again out of my chain.
So if they would change it back to what it was before, or as you wrote "change the minimum of the scale"I would be very happy.
 
No, streaming with the WIIM shows normal movements. Thats fine.
Only the Line In is working different comparing to before the update.

Of course I would like to remove the extra headphone amp again out of my chain.
So if they would change it back to what it was before, or as you wrote "change the minimum of the scale"I would be very happy.
Was the only reason to add the headphone amp to change the appearance of the VU meter?
 
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