Brantome
Moderator
Yeah, looks like it. I applied thru the link here, maybe twice as I thought it was slow coming. Maybe apply here againIt's a second FW with DLNA cast? I didn't get any yet.
Yeah, looks like it. I applied thru the link here, maybe twice as I thought it was slow coming. Maybe apply here againIt's a second FW with DLNA cast? I didn't get any yet.
I still have DLNA Out on my Pro.I am signed up for the beta test and the firmware duly becaim available for my Pro.
Initially I could see a list of DLNA enabled devices bur before I could test DNLA output disappeared as an option and now it has ben replaced by Airplay Out ?
I've had Sonos Play:1s work and the local renderer in BubbleUPnP, but no luck (no audio) with RoPieee or Chromecast proxied renderers.None appear to work though and I'm not seeing my RPi renderers in the list
Please check the release notes for the version 621034:I've just received 621034 on the Pro.
I think the beta changelog should include the detail of what has been fixed so we can focus our time accordingly. With that said I've only had success with Sonos thus far.
I don't think it mentioned any of that when I did the update, but I may be mistaken.Please check the release notes for the version 621034:
Bug Fixes:
1. DLNA Cast Enhancements: Resolved the disconnection issue with specific DLNA-enabled speakers and changed the audio format to MP3 (320kbps) for better compatibility.
Is that for all target speakers? Can’t DLNA cast determine the capabilities of the target devices? By all means use the lowest common denominator when casting to multiple speakers, but that sounds like all DLNA Cast will do is lossy transmission which will disappoint many users I’d guess. When it was first announced, I thought it might actually offer hi res lossless casting like the current UPnP support, but this seems at the other end of the spectrumPlease check the release notes for the version 621034:
Bug Fixes:
1. DLNA Cast Enhancements: Resolved the disconnection issue with specific DLNA-enabled speakers and changed the audio format to MP3 (320kbps) for better compatibility.
In the WiiM Home App, you can select the format. There isn't a standard method to determine which formats downstream DLNA devices support. Note that many DLNA speakers do not support FLAC by default.Is that for all target speakers? Can’t DLNA cast determine the capabilities of the target devices? By all means use the lowest common denominator when casting to multiple speakers, but that sounds like all DLNA Cast will do is lossy transmission which will disappoint many users I’d guess. When it was first announced, I thought it might actually offer hi res lossless casting like the current UPnP support, but this seems at the other end of the spectrum
Thanks. Whereabouts in the app can I select the format, can’t seem to find that?In the WiiM Home App, you can select the format. There isn't a standard method to determine which formats downstream DLNA devices support. Note that many DLNA speakers do not support FLAC by default.
Thanks. I've got a wiim pro and pro+. No updates yet for me.What device do you have as I don't think it's coming to the Mini.
The feature is available in the devices Audio Output section, meaning you can't use the WiiM as a player at the same time.
View attachment 8365
Did you submit your MAC address to the Beta Test DLNA Cast link in the first post?Thanks. I've got a wiim pro and pro+. No updates yet for me.