Introducing WiiM Sub Pro: Experience Bass Like Never Before

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🔥 WiiM expands into deeper sound! Meet WiiM Sub Pro, our first-ever subwoofer, designed from the ground up to deliver deep, distortion-free bass with AI-driven precision. Whether tuning your music, movies, or gaming setup, this sleek sub delivers precision through its 8-inch driver and Class-D amplifier, boasting a frequency range of 25Hz–200Hz which adapts to your space for optimized performance.

After years of perfecting streaming and amplification, we listened to our community and built a subwoofer that enhances your audio setup with clean, powerful bass and seamless wireless connectivity.
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What makes WiiM Sub Pro stand out?​

  • Reliable wireless connectivity: Supports Wi-Fi 6E, 802.11 b/g/n/ac/ax 2.4 GHz, 5 GHz, and 6 GHz., Bluetooth 5.3 and RCA input enabling seamless connection to a wide range of audio setups.
  • Smart power management: Automatically enters standby mode and detects RCA signal or plug input to optimize energy use and simplify daily operation.
  • Precision sound enhancement: Includes Auto Room Correction for both the main speaker and subwoofer, ensuring optimized bass performance based on your room’s acoustics.
  • Flexibility of WiiM connectivity: Connect the Sub Pro with any WiiM streamer, amplifier, or speaker!

Seamless Integration with WiiM & Third-Party Devices​

Works flawlessly with WiiM streamers, amps, and speakers for tight bass performance. Pair WiiM Sub Pro with WiiM Sound, or enhance your existing WiiM setup for deeper bass and dynamic home audio. Have a WiiM streamer or amplifier without a subwoofer output? The WiiM Sub Pro can sync with them wirelessly to bring room filling sound to your setup!

Supports third-party devices via analog RCA mono input.

Key Features:​

  1. Powerful & Distortion-Free Bass
    1. 250W of deep, clean bass with less than 1% THD+N, delivering an immersive experience for movies, music, and gaming.
  2. AI-Driven Room Calibration for Precision Bass
    1. RoomFitâ„¢ Auto-Calibration takes precise acoustic measurements, adjusting bass to match your room size, speaker placement, and listening position.
  3. Next-Gen Wireless Connectivity
    1. Wi-Fi 6E for a low-latency, high-bandwidth connection, ensuring stable and interference-free performance.
    2. Bluetooth 5.3 with LE Audio for flexible connectivity with supported devices.
  4. Advanced App Control for Custom Sound Tuning
    1. The WiiM Home App allows for precise EQ adjustments, crossover tuning, phase control, latency customization, and subwoofer level adjustments.
  5. Elegant, Acoustic-Optimized Design
    1. Premium cabinet construction with custom-designed woofers, engineered for vibration-free, resonance-free bass even at high volumes.
    2. Sleek, modern aesthetics that blend effortlessly into any home décor.
  6. Seamless Integration with WiiM & Third-Party Systems
    1. Designed to work flawlessly with WiiM streamers, amplifiers, and speakers for a cohesive audio ecosystem.
    2. Connects easily with third-party devices featuring a subwoofer output, ensuring broad compatibility.
  7. Always Improving with Firmware Updates
    1. Regular over-the-air updates introduce new features, enhancements, and performance optimizations, keeping your system at the cutting edge.

Tech Specs​

🔊 Speaker: 8-inch driver | 25-200 Hz range | 104 dB SPL sensitivity
🔌 Connectivity: Wi-Fi 6E | Bluetooth 5.3 | Ethernet | RCA input
🎚 Subwoofer Control: Adjustable crossover frequency, level, phase, and latency
🎛 EQ: 10-band parametric EQ + automatic room correction
Dimension: 15.7 x 11.8 x 12.7 inches (399 x 301 x 322 mm).
Weight: 35.2 lbs (16 kg).


Pricing & Availability​

WiiM Sub Pro launches in Q3 2025 on Amazon and select retailers. Stay tuned for pricing details, we'll announce them when the product becomes available. Full details at www.wiimhome.com.

🎶 Ready to feel the difference? Let us know how you'd use WiiM Sub Pro in your setup!
 
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Please be explicit - device is rather ambiguous, state exactly which device.
The first quote implied to me that 'device' meant the phone/tablet running the wiim app.
But as the phone/tablet would likely be at the listening position then the second quote implies that it's not the home app device, and therefore that the subwoofer has a mic and that is used.
All WiiM devices have a build-in microphone. It's of course those that are used for now.
 
All WiiM devices have a build-in microphone. It's of course those that are used for now.
Would the Sub pro also have a built-in mic? As far as I can see the photo, I don't see any mic hole on the back panel 🤔
 
Would the Sub pro also have a built-in mic? As far as I can see the photo, I don't see any mic hole on the back panel 🤔
I Believe the mic is always the device that has the WiiM Home app (is the app that measures and calculates). None of the WiiM devices has a mic...
 
Maybe I wasn't on WiiM yet at that time :)
End of October 2024.
 
we've been caught out by non specific references to 'device' before.
Yeah

No mic hole can be seen in the rendered image, but what looks like a small hole can be seen next to the power terminal. If this is the mic hole, it's a strange position..

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End of October 2024.
Yep,
End of October 2024.

😳 yep... I was here already... Maybe I was in denial on this particular subject 😜

Thanks for the info ;)
 
Thank you very much for your feedback! Currently, subwoofer and speaker synchronization is handled using the device’s built-in microphone, which provides basic time alignment in most usage scenarios. However, we recognize that for more demanding listening environments, using a microphone placed at the listening position could significantly improve synchronization accuracy and overall sound performance.
We take this suggestion seriously and are currently evaluating more advanced technical solutions, with the goal of further enhancing calibration accuracy and user experience in future updates.
Thank you for your detailed question — we’d like to take this opportunity to clarify:
The time alignment currently performed uses what we refer to as the "device's microphone", which specifically means the built-in hardware microphone on the playback device itself (such as the WiiM Amp), not the microphone on the phone or tablet running the WiiM Home App.
The term "microphone at the listening position" refers to, for example, a phone or tablet placed at the main listening spot, where its microphone would more accurately capture what a listener actually hears. This method could theoretically provide more precise calibration results.
We fully recognize the potential benefits of using a microphone at the listening position and are actively evaluating whether future updates can support this more flexible and accurate synchronization method.
 
Thank you for your detailed question — we’d like to take this opportunity to clarify:
The time alignment currently performed uses what we refer to as the "device's microphone", which specifically means the built-in hardware microphone on the playback device itself (such as the WiiM Amp), not the microphone on the phone or tablet running the WiiM Home App.
The term "microphone at the listening position" refers to, for example, a phone or tablet placed at the main listening spot, where its microphone would more accurately capture what a listener actually hears. This method could theoretically provide more precise calibration results.
We fully recognize the potential benefits of using a microphone at the listening position and are actively evaluating whether future updates can support this more flexible and accurate synchronization method.

Despite the Sub pro claiming to 'Works With Everything', it does not clearly explain how it works when connected to third-party amplifiers. Can I still use all the tuning features of the Sub pro when connecting to non-WiiM devices?

And is it possible to integrate both wireless and cable into the system?

E.g.
WiiM Ultra > (wireless) -> Sub Pro
WiiM Ultra > AVR > (cable) -> Sub Pro

Use the Sub pro wirelessly when listening to music on the Ultra, and use the Sub Pro cable-connected to the AVR when watching movies. Is this possible?

Thank you.
 
From the reply above it seems the sub does not have a microphone, implying (automated) time alignment can only be done when used with another wiim device.
 
From the reply above it seems the sub does not have a microphone, implying (automated) time alignment can only be done when used with another wiim device.
Isn't time alignment in the WiiM environment pertinent only to multiroom synchronization? In which case the sub's synchronization would be associated with its linked main speaker(s) and streaming/amplification stage...so in other words, the microphone-equipped WiiM device driving those transducers.
 
Isn't time alignment in the WiiM environment pertinent only to multiroom synchronization? In which case the sub's synchronization would be associated with its linked main speaker(s) and streaming/amplification stage...so in other words, the microphone-equipped WiiM device driving those transducers.
There's different time alignment features in the WiiM. One is for inter-unit/multi-room sync (which should use internal WiiM device mics) and the other is for subwoofer to mains (which should use mics in/attached to the controlling smart phone/tablet).

-Ed
 
There's different time alignment features in the WiiM. One is for inter-unit/multi-room sync (which should use internal WiiM device mics) and the other is for subwoofer to mains (which should use mics in/attached to the controlling smart phone/tablet).

-Ed
I think that is why they use the device mic for speaker/sub alignment. They use the same algorithm as for multi-room sync. I can't believe the WiiM post above says that measuring at the listening position "could theoretically provide more precise calibration results". It definitely does which has been demonstrated by a member moving their Ultra to the listening position.
I also can't believe it's taken ten months to start actively evaluating using a microphone at the listening position.
 
I think that is why they use the device mic for speaker/sub alignment. They use the same algorithm as for multi-room sync. I can't believe the WiiM post above says that measuring at the listening position "could theoretically provide more precise calibration results". It definitely does which has been demonstrated by a member moving their Ultra to the listening position.
I also can't believe it's taken ten months to start actively evaluating using a microphone at the listening position.

I think you need to balance that against the absolutely huge amount of work WiiM have put in elsewhere. It's not like they've been sat doing nothing.
 
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